Deep Reinforcement Learning-Assisted Component Auto-Configuration of Differential Evolution Algorithm for Constrained Optimization: A Foundation Model
Despite significant efforts to manually design high-performance evolutionary algorithms, their adaptability remains limited due to the dynamic and ever-evolving nature of real-world problems. The "no free lunch" theorem highlights that no single algorithm performs optimally across all problems. While online adaptation methods have been proposed, they often suffer from inefficiency, weak convergence, and limited generalization on constrained optimization problems (COPs). To address these challenges, we introduce a novel framework for automated component configuration in Differential Evolution (DE) algorithm to address COPs, powered by Deep Reinforcement Learning (DRL). Specifically, we propose SuperDE, a foundation model that dynamically configures DE's evolutionary components based on real-time evolution. Trained offline through meta-learning across a wide variety of COPs, SuperDE is capable of recommending optimal per-generation configurations for unseen problems in a zero-shot manner. Utilizing a Double Deep Q-Network (DDQN), SuperDE adapts its configuration strategies in response to the evolving population states during optimization. Experimental results demonstrate that SuperDE significantly outperforms existing state-of-the-art algorithms on benchmark test suites, achieving superior generalization and optimization performance.
Code (0)
등록된 구현이 없습니다.
Tasks
Reinforcement LearningSimilar Papers 제목 키워드 기반
Review and Analysis of Three Components of Differential Evolution Mutation Operator in MOEA/D-DE
A decomposition-based multi-objective evolutionary algorithm with a differential evolution variation operator (MOEA/D-DE) shows high performance on challenging multi-objective problems (MOPs). The DE mutation consists of…
Electric Analog Circuit Design with Hypernetworks and a Differential Simulator
The manual design of analog circuits is a tedious task of parameter tuning that requires hours of work by human experts. In this work, we make a significant step towards a fully automatic design method that is based on d…
Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models
Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an a…
Game DesignReinforcement Learning (RL)LLM-assisted gNB Parameter Configuration for Radio Access Network
gNB parameter misconfigurations are a common cause of system failures in radio access networks (RANs), and their diagnosis and correction rely on manual analysis of complex network logs that does not scale well. This pap…
Synthetic Data GenerationHybrid RIS-Assisted MIMO Dual-Function Radar-Communication System
Dual-function radar-communication (DFRC) technology is emerging in next-generation wireless systems. Reconfigurable intelligent surface (RIS) arrays have been suggested as a crucial sensor component of the DFRC. In this …