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Detecting and Matching Related Objects with One Proposal Multiple Predictions

2021-04-23 · Yang Liu, Luiz G. Hafemann, Michael Jamieson, Mehrsan Javan

Tracking players in sports videos is commonly done in a tracking-by-detection framework, first detecting players in each frame, and then performing association over time. While for some sports tracking players is sufficient for game analysis, sports like hockey, tennis and polo may require additional detections, that include the object the player is holding (e.g. racket, stick). The baseline solution for this problem involves detecting these objects as separate classes, and matching them to player detections based on the intersection over union (IoU). This approach, however, leads to poor matching performance in crowded situations, as it does not model the relationship between players and objects. In this paper, we propose a simple yet efficient way to detect and match players and related objects at once without extra cost, by considering an implicit association for prediction of multiple objects through the same proposal box. We evaluate the method on a dataset of broadcast ice hockey videos, and also a new public dataset we introduce called COCO +Torso. On the ice hockey dataset, the proposed method boosts matching performance from 57.1% to 81.4%, while also improving the meanAP of player+stick detections from 68.4% to 88.3%. On the COCO +Torso dataset, we see matching improving from 47.9% to 65.2%. The COCO +Torso dataset, code and pre-trained models will be released at https://github.com/foreverYoungGitHub/detect-and-match-related-objects.

📄 PDF Abstract BibTeX arXiv:2104.12574

Code (1)

foreverYoungGitHub/detect-and-match-related-objects 공식 구현 pytorch

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