paper-with-me

홈 › Papers

"Did You Hear That?" Learning to Play Video Games from Audio Cues

2019-06-10 · Raluca D. Gaina, Matthew Stephenson

Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us. In particular, sounds and music are key to how many of us perceive the world and influence the decisions we make. In this paper, we present initial experiments on game-playing agents learning to play video games solely from audio cues. We expand the Video Game Description Language to allow for audio specification, and the General Video Game AI framework to provide new audio games and an API for learning agents to make use of audio observations. We analyse the games and the audio game design process, include initial results with simple Q~Learning agents, and encourage further research in this area.

📄 PDF Abstract BibTeX arXiv:1906.04027

Code (0)

등록된 구현이 없습니다.

Tasks

Game DesignNavigateQ-Learning

Similar Papers 제목 키워드 기반

The Many AI Challenges of Hearthstone

2019-07-15 · Amy K. Hoover, Julian Togelius, Scott Lee, Fernando De Mesentier Silva

Games have benchmarked AI methods since the inception of the field, with classic board games such as Chess and Go recently leaving room for video games with related yet different sets of challenges. The set of AI problem…

Board GamesCard Games

First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplay

2025-05-28 · Andrew Zhu, Evan Osgood, Chris Callison-Burch

Much work has been done on conversational LLM agents which directly assist human users with tasks. We present an alternative paradigm for interacting with LLM agents, which we call "overhearing agents". These overhearing…

Fuzzy Approach for Audio-Video Emotion Recognition in Computer Games for Children

2023-08-31 · Pavel Kozlov, Alisher Akram, Pakizar Shamoi

Computer games are widespread nowadays and enjoyed by people of all ages. But when it comes to kids, playing these games can be more than just fun, it is a way for them to develop important skills and build emotional int…

Audio Emotion RecognitionEmotional IntelligenceEmotion RecognitionVideo Emotion Recognition

The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos

2024-04-05 · Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira

Neural models are one of the most popular approaches for music generation, yet there aren't standard large datasets tailored for learning music directly from game data. To address this research gap, we introduce a novel …

Music Generation

Helping AI to Play Hearthstone: AAIA'17 Data Mining Challenge

2017-08-02 · Andrzej Janusz, Maciej Świechowski, Tomasz Tajmajer

This paper summarizes the AAIA'17 Data Mining Challenge: Helping AI to Play Hearthstone which was held between March 23, and May 15, 2017 at the Knowledge Pit platform. We briefly describe the scope and background of thi…