paper-with-me

Papers

Differentiable Multiple Shooting Layers

2021-06-07 · NeurIPS 2021 12 · Stefano Massaroli, Michael Poli, Sho Sonoda, Taji Suzuki, Jinkyoo Park, Atsushi Yamashita, Hajime Asama

We detail a novel class of implicit neural models. Leveraging time-parallel methods for differential equations, Multiple Shooting Layers (MSLs) seek solutions of initial value problems via parallelizable root-finding algorithms. MSLs broadly serve as drop-in replacements for neural ordinary differential equations (Neural ODEs) with improved efficiency in number of function evaluations (NFEs) and wall-clock inference time. We develop the algorithmic framework of MSLs, analyzing the different choices of solution methods from a theoretical and computational perspective. MSLs are showcased in long horizon optimal control of ODEs and PDEs and as latent models for sequence generation. Finally, we investigate the speedups obtained through application of MSL inference in neural controlled differential equations (Neural CDEs) for time series classification of medical data.

📄 PDF Abstract BibTeX arXiv:2106.03885

Code (0)

등록된 구현이 없습니다.

Tasks

Time SeriesTime Series AnalysisTime Series Classification

Similar Papers 제목 키워드 기반

Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting

2026-08-04 · Sergio A. Esteban, Jason H. K. Siu, Derrick Mach, Junheng Li 외 arxiv

Motion retargeting approaches often prioritize kinematic similarity over whole-body dynamics, contact consistency, and actuation limits, yielding references that are difficult for reinforcement learning (RL) policies to …

Reinforcement Learning

A condensing approach to multiple shooting neural ordinary differential equation

2025-05-31 · Siddharth Prabhu, Srinivas Rangarajan, Mayuresh Kothare

Multiple-shooting is a parameter estimation approach for ordinary differential equations. In this approach, the trajectory is broken into small intervals, each of which can be integrated independently. Equality constrain…

parameter estimation

PIMoG: An Effective Screen-shooting Noise-Layer Simulation for Deep-Learning-Based Watermarking Network

2022-10-10 · MM '22: Proceedings of the 30th ACM International Conference on Multimedia 2022 10 · Han Fang

With the omnipresence of camera phone and digital display, capturing digitally displayed image with camera phone are getting widely practiced. In the context of watermarking, this brings forth the issue of screen-shootin…

Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning

2018-06-14 · Frank G. Glavin, Michael G. Madden

In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. Tell-tale signs such …

reinforcement-learningReinforcement LearningReinforcement Learning (RL)

Offensive Lineup Analysis in Basketball with Clustering Players Based on Shooting Style and Offensive Role

2024-03-04 · Kazuhiro Yamada, Keisuke Fujii

In a basketball game, scoring efficiency holds significant importance due to the numerous offensive possessions per game. Enhancing scoring efficiency necessitates effective collaboration among players with diverse playi…

Clustering