paper-with-me

Papers

DiffTex: Differentiable Texturing for Architectural Proxy Models

2025-09-27 · Weidan Xiong, Yongli Wu, Bochuan Zeng, Jianwei Guo, Dani Lischinski, Daniel Cohen-Or, Hui Huang arxiv

Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and geometric details, making it essential for textures to compensate for the loss. Preserving the rich texture information from the original dense architectural reconstructions remains a daunting task, particularly when working with unordered RGB photographs. We propose an automated method for generating realistic texture maps for architectural proxy models at the texel level from an unordered collection of registered photographs. Our approach establishes correspondences between texels on a UV map and pixels in the input images, with each texel's color computed as a weighted blend of associated pixel values. Using differentiable rendering, we optimize blending parameters to ensure photometric and perspective consistency, while maintaining seamless texture coherence. Experimental results demonstrate the effectiveness and robustness of our method across diverse architectural models and varying photographic conditions, enabling the creation of high-quality textures that preserve visual fidelity and structural detail.

📄 PDF Abstract BibTeX arXiv:2509.23336

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Advances in Neural 3D Mesh Texturing: A Survey

2026-05-28 · Sai Raj Kishore Perla, Hao Zhang, Ali Mahdavi-Amiri arxiv

Texturing 3D meshes plays a vital role in determining the visual realism of digital objects and scenes. Although recent generative 3D approaches based on Neural Radiance Fields and Gaussian Splatting can produce textured…

UDiffText: A Unified Framework for High-quality Text Synthesis in Arbitrary Images via Character-aware Diffusion Models

2023-12-08 · Yiming Zhao, Zhouhui Lian

Text-to-Image (T2I) generation methods based on diffusion model have garnered significant attention in the last few years. Although these image synthesis methods produce visually appealing results, they frequently exhibi…

Image GenerationScene Text Editing

EucliDreamer: Fast and High-Quality Texturing for 3D Models with Depth-Conditioned Stable Diffusion

2024-04-16 · Cindy Le, Congrui Hetang, Chendi Lin, Ang Cao 외

We present EucliDreamer, a simple and effective method to generate textures for 3D models given text prompts and meshes. The texture is parametrized as an implicit function on the 3D surface, which is optimized with the …

HeadOn: Real-time Reenactment of Human Portrait Videos

2018-05-29 · Justus Thies, Michael Zollhöfer, Christian Theobalt, Marc Stamminger 외

We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of …

Enhancing Scene Text Detectors with Realistic Text Image Synthesis Using Diffusion Models

2023-11-28 · Ling Fu, Zijie Wu, Yingying Zhu, Yuliang Liu 외

Scene text detection techniques have garnered significant attention due to their wide-ranging applications. However, existing methods have a high demand for training data, and obtaining accurate human annotations is labo…

Image GenerationScene Text DetectionText Detection