Discrepancy-Rounded Fair Bandits with Static and Time-Varying Exposure Floors
Minimum-exposure constraints arise in recommendation, content curation, and regulated allocation when each provider, arm, or group must receive guaranteed exposure inside a period rather than only in aggregate. We study stochastic bandits with exact exposure floors and show that the right object is a rounding problem: a fractional fair schedule is realized as integral pulls, and the exposure error is exactly a discrepancy vector. The main contribution is a blockwise model with time-varying floors. BDQ-UCB satisfies every block floor deterministically and has fair regret governed by the nonmandatory budget $R$, not the horizon $T$, with high-probability regret $O(\sqrt{KR\log(KT)})$. A MOSS residual variant attains $O(\sqrt{KR})$, and a matching lower bound gives the minimax rate $Θ(\sqrt{KR})$, even with positive mandatory exposure; a kl-UCB$^{++}$ residual rule adds instance-dependent optimality. The formulation becomes essential for overlapping group floors: per-arm rounding can violate a group constraint by $Ω(s)$ in the group size, whereas Beck--Fiala null-space rounding meets every group floor within the block budget with violation below the arm degree $t$, and composes with UCB at the same $R$-parametrized regret. For learned group plans, we close disjoint systems at $\widetildeΘ(\sqrt{KT})$, give a dual-ledger decomposition explaining why naive index rules fail under overlap, and prove a plan-sampling rule that is pathwise feasible under an initial cover-slack condition and attains a conditional $\widetilde O(\sqrt{KT})$ guarantee, leaving the condition-free overlap rate open. Experiments on synthetic floors, MovieLens-100k genre exposure, and deployment stress tests show exact feasibility without penalty tuning and regret competitive with tuned Lagrangian baselines.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
A Regret bound for Non-stationary Multi-Armed Bandits with Fairness Constraints
The multi-armed bandits' framework is the most common platform to study strategies for sequential decision-making problems. Recently, the notion of fairness has attracted a lot of attention in the machine learning commun…
Decision MakingFairnessMulti-Armed BanditsSequential Decision MakingTowards Return Parity in Markov Decision Processes
Algorithmic decisions made by machine learning models in high-stakes domains may have lasting impacts over time. However, naive applications of standard fairness criterion in static settings over temporal domains may lea…
FairnessRecommendation SystemsOnline Fair Revenue Maximizing Cake Division with Non-Contiguous Pieces in Adversarial Bandits
The classic cake-cutting problem provides a model for addressing the fair and efficient allocation of a divisible, heterogeneous resource among agents with distinct preferences. Focusing on a standard formulation of cake…
FairnessMulti-Armed BanditsImproving Fairness in Adaptive Social Exergames via Shapley Bandits
Algorithmic fairness is an essential requirement as AI becomes integrated in society. In the case of social applications where AI distributes resources, algorithms often must make decisions that will benefit a subset of …
FairnessMulti-Armed BanditsFairness of Exposure in Stochastic Bandits
Contextual bandit algorithms have become widely used for recommendation in online systems (e.g. marketplaces, music streaming, news), where they now wield substantial influence on which items get exposed to the users. Th…
FairnessMulti-Armed Bandits