paper-with-me

Papers

EgoCS-400K: An Egocentric Gameplay Dataset for World Models

2026-06-16 · Rongjin Guo, Dong Liang, Yuhao Liu, Fang Liu, Tianyu Huang, Gerhard P. Hancke, Rynson W. H. Lau arxiv

The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language trajectories grounded in the actions, camera motion, states, and events that drive future scene changes. However, such data is difficult to obtain at scale. Web video datasets offer broad visual coverage but lack executable actions and reliable states; robotic datasets provide action and state supervision but are costly and limited in scene diversity; and existing simulators often lack large-scale human-driven interaction trajectories. In this paper, we introduce EgoCS-400K, a large-scale replay-grounded egocentric Counter-Strike dataset for world models, built from public professional CS and CS2 match demos that preserve human gameplay trajectories and enable parsing, replaying, rendering, and temporal alignment. We extract player states, view directions, movements, keyboard/button inputs, view-angle changes, weapon usage, game events, and round-level context, and render clean first-person videos from the same trajectories. EgoCS-400K contains over 400,000 first-person videos and 10,000 hours of gameplay from more than 1,000 matches and 40,000 rounds, covering 13 maps and 10 player viewpoints per round. It supports a range of interactive visual modeling tasks, including action-conditioned future prediction, state- and event-aware scene rollout, replay-grounded captioning, and agent egocentric action understanding. By connecting visual observations with human actions, camera motion, game states, and events at scale, EgoCS-400K serves as a practical bridge between passive web videos, controllable game simulation, and costly real-world embodied data.

📄 PDF Abstract BibTeX arXiv:2606.18180

Code (0)

등록된 구현이 없습니다.

Tasks

Action UnderstandingVideo Generation

Similar Papers 제목 키워드 기반

X-Ego: Acquiring Team-Level Tactical Situational Awareness via Cross-Egocentric Contrastive Video Representation Learning

2025-10-22 · Yunzhe Wang, Soham Hans, Volkan Ustun arxiv

Human team tactics emerge from each player's individual perspective and their ability to anticipate, interpret, and adapt to teammates' intentions. While advances in video understanding have improved the modeling of team…

Representation LearningContrastive Learning

Cross-View World Models

2026-02-07 · Rishabh Sharma, Gijs Hogervorst, Wayne E. Mackey, David J. Heeger 외 arxiv

World models enable agents to plan by imagining future states, but existing approaches operate from a single viewpoint, typically egocentric, even when other perspectives would make planning easier; navigation, for insta…

Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training

2026-08-25 · Wenxuan Shen, Dongna Jin, Dongping Chen hf

Video games provide a scalable source of training data for video world models, offering diverse environments, complex interactions, and abundant in-the-wild gameplay videos. However, raw gameplay footage entangles the ga…

Order from Chaos: Physical World Understanding from Glitchy Gameplay Videos

2026-01-23 · Meng Cao, Haoran Tang, Haoze Zhao, Mingfei Han 외 arxiv

Understanding the physical world, including object dynamics, material properties, and causal interactions, remains a core challenge in artificial intelligence. Although recent multi-modal large language models (MLLMs) ha…

MapNet: An Allocentric Spatial Memory for Mapping Environments

2018-06-01 · CVPR 2018 6 · João F. Henriques, Andrea Vedaldi

Autonomous agents need to reason about the world beyond their instantaneous sensory input. Integrating information over time, however, requires switching from an egocentric representation of a scene to an allocentric one…