paper-with-me

Papers

ElasticVR: Elastic Task Computing in Multi-User Multi-Connectivity Wireless Virtual Reality (VR) Systems

2025-12-13 · Babak Badnava, Jacob Chakareski, Morteza Hashemi arxiv

Diverse emerging VR applications integrate streaming of high fidelity 360 video content that requires ample amounts of computation and data rate. Scalable 360 video tiling enables having elastic VR computational tasks that can be scaled adaptively in computation and data rate based on the available user and system resources. We integrate scalable 360 video tiling in an edge-client wireless multi-connectivity architecture for joint elastic task computation offloading across multiple VR users called ElasticVR. To balance the trade-offs in communication, computation, energy consumption, and QoE that arise herein, we formulate a constrained QoE and energy optimization problem that integrates the multi-user/multi-connectivity action space with the elasticity of VR computational tasks. The ElasticVR framework introduces two multi-agent deep reinforcement learning solutions, namely CPPG and IPPG. CPPG adopts a centralized training and centralized execution approach to capture the coupling between users' communication and computational demands. This leads to globally coordinated decisions at the cost of increased computational overheads and limited scalability. To address the latter challenges, we also explore an alternative strategy denoted IPPG that adopts a centralized training with decentralized execution paradigm. IPPG leverages shared information and parameter sharing to learn robust policies; however, during execution, each user takes action independently based on its local state information only. The decentralized execution alleviates the communication and computation overhead of centralized decision-making and improves scalability. We show that the ElasticVR framework improves the PSNR by 43.21%, while reducing the response time and energy consumption by 42.35% and 56.83%, respectively, compared with a case where no elasticity is incorporated into VR computations.

📄 PDF Abstract BibTeX arXiv:2512.12366

Code (0)

등록된 구현이 없습니다.

Tasks

Reinforcement Learning

Similar Papers 제목 키워드 기반

Elastic Gossip: Distributing Neural Network Training Using Gossip-like Protocols

2018-12-06 · Siddharth Pramod

Distributing Neural Network training is of particular interest for several reasons including scaling using computing clusters, training at data sources such as IOT devices and edge servers, utilizing underutilized resour…

Data-driven computing in elasticity via kernel regression

2018-12-12 · Theoretical and Applied Mechanics Letters 2018 12 · Yoshihiro Kanno

This paper presents a simple nonparametric regression approach to data-driven computing in elasticity. We apply the kernel regression to the material data set, and formulate a system of nonlinear equations solved to obta…

regressionStress-Strain Relation

AI-based Radio and Computing Resource Allocation and Path Planning in NOMA NTNs: AoI Minimization under CSI Uncertainty

2023-05-01 · Maryam Ansarifard, Nader Mokari, Mohammadreza Javan, Hamid Saeedi 외

In this paper, we develop a hierarchical aerial computing framework composed of high altitude platform (HAP) and unmanned aerial vehicles (UAVs) to compute the fully offloaded tasks of terrestrial mobile users which are …

CPUScheduling

ElasticZO: A Memory-Efficient On-Device Learning with Combined Zeroth- and First-Order Optimization

2025-01-08 · Keisuke Sugiura, Hiroki Matsutani

Zeroth-order (ZO) optimization is being recognized as a simple yet powerful alternative to standard backpropagation (BP)-based training. Notably, ZO optimization allows for training with only forward passes and (almost) …

ElasticAI: Creating and Deploying Energy-Efficient Deep Learning Accelerator for Pervasive Computing

2024-08-29 · Chao Qian, Tianheng Ling, Gregor Schiele

Deploying Deep Learning (DL) on embedded end devices is a scorching trend in pervasive computing. Since most Microcontrollers on embedded devices have limited computing power, it is necessary to add a DL accelerator. Emb…