ElecTwit: A Framework for Studying Persuasion in Multi-Agent Social Systems
This paper introduces ElecTwit, a simulation framework designed to study persuasion within multi-agent systems, specifically emulating the interactions on social media platforms during a political election. By grounding our experiments in a realistic environment, we aimed to overcome the limitations of game-based simulations often used in prior research. We observed the comprehensive use of 25 specific persuasion techniques across most tested LLMs, encompassing a wider range than previously reported. The variations in technique usage and overall persuasion output between models highlight how different model architectures and training can impact the dynamics in realistic social simulations. Additionally, we observed unique phenomena such as "kernel of truth" messages and spontaneous developments with an "ink" obsession, where agents collectively demanded written proof. Our study provides a foundation for evaluating persuasive LLM agents in real-world contexts, ensuring alignment and preventing dangerous outcomes.
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