paper-with-me

홈 › Papers

Employing Socially Interactive Agents for Robotic Neurorehabilitation Training

2022-06-03 · Rhythm Arora, Matteo Lavit Nicora, Pooja Prajod, Daniele Panzeri, Elisabeth André, Patrick Gebhard, Matteo Malosio

In today's world, many patients with cognitive impairments and motor dysfunction seek the attention of experts to perform specific conventional therapies to improve their situation. However, due to a lack of neurorehabilitation professionals, patients suffer from severe effects that worsen their condition. In this paper, we present a technological approach for a novel robotic neurorehabilitation training system. It relies on a combination of a rehabilitation device, signal classification methods, supervised machine learning models for training adaptation, training exercises, and socially interactive agents as a user interface. Together with a professional, the system can be trained towards the patient's specific needs. Furthermore, after a training phase, patients are enabled to train independently at home without the assistance of a physical therapist with a socially interactive agent in the role of a coaching assistant.

📄 PDF Abstract BibTeX arXiv:2206.01587

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Socially Interactive Agents for Robotic Neurorehabilitation Training: Conceptualization and Proof-of-concept Study

2024-06-17 · Rhythm Arora, Pooja Prajod, Matteo Lavit Nicora, Daniele Panzeri 외

Individuals with diverse motor abilities often benefit from intensive and specialized rehabilitation therapies aimed at enhancing their functional recovery. Nevertheless, the challenge lies in the restricted availability…

Aligning to Social Norms and Values in Interactive Narratives

2022-05-04 · NAACL 2022 7 · Prithviraj Ammanabrolu, Liwei Jiang, Maarten Sap, Hannaneh Hajishirzi 외

We focus on creating agents that act in alignment with socially beneficial norms and values in interactive narratives or text-based games -- environments wherein an agent perceives and interacts with a world through natu…

text-based games

E-SocialNav: Efficient Socially Compliant Navigation with Language Models

2026-03-21 · Ling Xiao, Daeun Song, Xuesu Xiao, Toshihiko Yamasaki arxiv

Language models (LMs) are increasingly applied to robotic navigation; however, existing benchmarks primarily emphasize navigation success rates while paying limited attention to social compliance. Moreover, relying on la…

Semantic Similarity

Interactive embodied evolution for socially adept Artificial General Creatures

2024-07-31 · Kevin Godin-Dubois, Olivier Weissl, Karine Miras, Anna V. Kononova

We introduce here the concept of Artificial General Creatures (AGC) which encompasses "robotic or virtual agents with a wide enough range of capabilities to ensure their continued survival". With this in mind, we propose…

Ethics

Towards Embedding Dynamic Personas in Interactive Robots: Masquerading Animated Social Kinematics (MASK)

2024-03-15 · Jeongeun Park, Taemoon Jeong, Hyeonseong Kim, Taehyun Byun 외

This paper presents the design and development of an innovative interactive robotic system to enhance audience engagement using character-like personas. Built upon the foundations of persona-driven dialog agents, this wo…