Enabling My Robot To Play Pictionary : Recurrent Neural Networks For Sketch Recognition
Freehand sketching is an inherently sequential process. Yet, most approaches for hand-drawn sketch recognition either ignore this sequential aspect or exploit it in an ad-hoc manner. In our work, we propose a recurrent neural network architecture for sketch object recognition which exploits the long-term sequential and structural regularities in stroke data in a scalable manner. Specifically, we introduce a Gated Recurrent Unit based framework which leverages deep sketch features and weighted per-timestep loss to achieve state-of-the-art results on a large database of freehand object sketches across a large number of object categories. The inherently online nature of our framework is especially suited for on-the-fly recognition of objects as they are being drawn. Thus, our framework can enable interesting applications such as camera-equipped robots playing the popular party game Pictionary with human players and generating sparsified yet recognizable sketches of objects.
Code (1)
Tasks
ObjectObject RecognitionSketch RecognitionSimilar Papers 제목 키워드 기반
Game of Sketches: Deep Recurrent Models of Pictionary-style Word Guessing
The ability of intelligent agents to play games in human-like fashion is popularly considered a benchmark of progress in Artificial Intelligence. Similarly, performance on multi-disciplinary tasks such as Visual Question…
Question AnsweringVisual Question AnsweringVisual Question Answering (VQA)DrawMon: A Distributed System for Detection of Atypical Sketch Content in Concurrent Pictionary Games
Pictionary, the popular sketch-based guessing game, provides an opportunity to analyze shared goal cooperative game play in restricted communication settings. However, some players occasionally draw atypical sketch conte…
Sketchtopia: A Dataset and Foundational Agents for Benchmarking Asynchronous Multimodal Communication with Iconic Feedback
We introduce Sketchtopia, a large-scale dataset and AI framework designed to explore goal-driven, multimodal communication through asynchronous interactions in a Pictionary-inspired setup. Sketchtopia captures natura…
BenchmarkingIconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text
Communicating with humans is challenging for AIs because it requires a shared understanding of the world, complex semantics (e.g., metaphors or analogies), and at times multi-modal gestures (e.g., pointing with a finger,…
World KnowledgeWorld Action Models Enable Continual Imitation Learning with Recurrent Generative Replays
Going beyond predicting robot actions, World Action Models (WAMs) can also generate future visual observations. We build on this generative capability to propose Recurrent Generative Replay (REGEN), a continual imitation…