paper-with-me

홈 › Papers

Enabling My Robot To Play Pictionary : Recurrent Neural Networks For Sketch Recognition

2016-08-11 · Ravi Kiran Sarvadevabhatla, Jogendra Kundu, Babu R. Venkatesh

Freehand sketching is an inherently sequential process. Yet, most approaches for hand-drawn sketch recognition either ignore this sequential aspect or exploit it in an ad-hoc manner. In our work, we propose a recurrent neural network architecture for sketch object recognition which exploits the long-term sequential and structural regularities in stroke data in a scalable manner. Specifically, we introduce a Gated Recurrent Unit based framework which leverages deep sketch features and weighted per-timestep loss to achieve state-of-the-art results on a large database of freehand object sketches across a large number of object categories. The inherently online nature of our framework is especially suited for on-the-fly recognition of objects as they are being drawn. Thus, our framework can enable interesting applications such as camera-equipped robots playing the popular party game Pictionary with human players and generating sparsified yet recognizable sketches of objects.

📄 PDF Abstract BibTeX arXiv:1608.03369

Code (1)

val-iisc/sketch-obj-rec 공식 구현

Tasks

ObjectObject RecognitionSketch Recognition

Similar Papers 제목 키워드 기반

Game of Sketches: Deep Recurrent Models of Pictionary-style Word Guessing

2018-01-29 · Ravi Kiran Sarvadevabhatla, Shiv Surya, Trisha Mittal, Venkatesh Babu Radhakrishnan

The ability of intelligent agents to play games in human-like fashion is popularly considered a benchmark of progress in Artificial Intelligence. Similarly, performance on multi-disciplinary tasks such as Visual Question…

Question AnsweringVisual Question AnsweringVisual Question Answering (VQA)

DrawMon: A Distributed System for Detection of Atypical Sketch Content in Concurrent Pictionary Games

2022-11-10 · Nikhil Bansal, Kartik Gupta, Kiruthika Kannan, Sivani Pentapati 외

Pictionary, the popular sketch-based guessing game, provides an opportunity to analyze shared goal cooperative game play in restricted communication settings. However, some players occasionally draw atypical sketch conte…

Sketchtopia: A Dataset and Foundational Agents for Benchmarking Asynchronous Multimodal Communication with Iconic Feedback

2025-01-01 · CVPR 2025 1 · Mohd Hozaifa Khan, Ravi Kiran Sarvadevabhatla

We introduce Sketchtopia, a large-scale dataset and AI framework designed to explore goal-driven, multimodal communication through asynchronous interactions in a Pictionary-inspired setup. Sketchtopia captures natura…

Benchmarking

Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text

2021-12-01 · EMNLP 2021 11 · Christopher Clark, Jordi Salvador, Dustin Schwenk, Derrick Bonafilia 외

Communicating with humans is challenging for AIs because it requires a shared understanding of the world, complex semantics (e.g., metaphors or analogies), and at times multi-modal gestures (e.g., pointing with a finger,…

World Knowledge

World Action Models Enable Continual Imitation Learning with Recurrent Generative Replays

2026-06-25 · Manish Kumar Govind, Dominick Reilly, Smit Patel, Hieu Le 외 arxiv

Going beyond predicting robot actions, World Action Models (WAMs) can also generate future visual observations. We build on this generative capability to propose Recurrent Generative Replay (REGEN), a continual imitation…