paper-with-me

Papers

ExGS: Extreme 3D Gaussian Compression with Diffusion Priors

2025-09-29 · Jiaqi Chen, Xinhao Ji, Yuanyuan Gao, Hao Li, Yuning Gong, Yifei Liu, Dan Xu, Zhihang Zhong, Dingwen Zhang, Xiao Sun arxiv

Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deployment in resource-constrained environments. Existing compression methods either rely on costly optimization, which is slow and scene-specific, or adopt training-free pruning and quantization, which degrade rendering quality under high compression ratios. In contrast, recent data-driven approaches provide a promising direction to overcome this trade-off, enabling efficient compression while preserving high rendering quality. We introduce ExGS, a novel feed-forward framework that unifies Universal Gaussian Compression (UGC) with GaussPainter for Extreme 3DGS compression. UGC performs re-optimization-free pruning to aggressively reduce Gaussian primitives while retaining only essential information, whereas GaussPainter leverages powerful diffusion priors with mask-guided refinement to restore high-quality renderings from heavily pruned Gaussian scenes. Unlike conventional inpainting, GaussPainter not only fills in missing regions but also enhances visible pixels, yielding substantial improvements in degraded renderings. To ensure practicality, it adopts a lightweight VAE and a one-step diffusion design, enabling real-time restoration. Our framework can even achieve over 100X compression (reducing a typical 354.77 MB model to about 3.31 MB) while preserving fidelity and significantly improving image quality under challenging conditions. These results highlight the central role of diffusion priors in bridging the gap between extreme compression and high-quality neural rendering. Our code repository will be released at: https://github.com/chenttt2001/ExGS

📄 PDF Abstract BibTeX arXiv:2509.24758

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting

2025-07-18 · Kaiyuan Tang, Kuangshi Ai, Jun Han, Chaoli Wang arxiv

Advancements in volume visualization (VolVis) focus on extracting insights from 3D volumetric data by generating visually compelling renderings that reveal complex internal structures. Existing VolVis approaches have exp…

Style Transfer

Generative Neural Video Compression via Video Diffusion Prior

2025-12-04 · Qi Mao, Hao Cheng, Tinghan Yang, Libiao Jin 외 arxiv

We present GNVC-VD, the first DiT-based generative neural video compression framework built upon an advanced video generation foundation model, where spatio-temporal latent compression and sequence-level generative refin…

Video Generation

Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models

2026-02-04 · Cem Eteke, Enzo Tartaglione arxiv

3D Gaussian Splatting (3DGS) revolutionized novel view rendering. Instead of inferring from dense spatial points, as implicit representations do, 3DGS uses sparse Gaussians. This enables real-time performance but increas…

Map-Assisted Remote-Sensing Image Compression at Extremely Low Bitrates

2024-09-03 · Yixuan Ye, Ce Wang, Wanjie Sun, Zhenzhong Chen

Remote-sensing (RS) image compression at extremely low bitrates has always been a challenging task in practical scenarios like edge device storage and narrow bandwidth transmission. Generative models including VAEs and G…

Image Compression

S-PRESSO: Ultra Low Bitrate Sound Effect Compression With Diffusion Autoencoders And Offline Quantization

2026-02-16 · Zineb Lahrichi, Gaëtan Hadjeres, Gaël Richard, Geoffroy Peeters arxiv

Neural audio compression models have recently achieved extreme compression rates, enabling efficient latent generative modeling. Conversely, latent generative models have been applied to compression, pushing the limits o…