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Fast and Slow Enigmas and Parental Guidance

2021-07-14 · Zarathustra Goertzel, Karel Chvalovský, Jan Jakubův, Miroslav Olšák, Josef Urban

We describe several additions to the ENIGMA system that guides clause selection in the E automated theorem prover. First, we significantly speed up its neural guidance by adding server-based GPU evaluation. The second addition is motivated by fast weight-based rejection filters that are currently used in systems like E and Prover9. Such systems can be made more intelligent by instead training fast versions of ENIGMA that implement more intelligent pre-filtering. This results in combinations of trainable fast and slow thinking that improves over both the fast-only and slow-only methods. The third addition is based on "judging the children by their parents", i.e., possibly rejecting an inference before it produces a clause. This is motivated by standard evolutionary mechanisms, where there is always a cost to producing all possible offsprings in the current population. This saves time by not evaluating all clauses by more expensive methods and provides a complementary view of the generated clauses. The methods are evaluated on a large benchmark coming from the Mizar Mathematical Library, showing good improvements over the state of the art.

📄 PDF Abstract BibTeX arXiv:2107.06750

Code (1)

ai4reason/ATP_Proofs 공식 구현

Tasks

GPU

Methods 이 논문이 사용한 방법론

ENIGMA ENIGMA is an evaluation framework for dialog systems based on Pearson and Spearman's rank correlations between the estimated rewards and the true rewards. ENIGMA only…

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