paper-with-me

Papers

Fast computation of Nash Equilibria in Imperfect Information Games

2020-01-01 · ICML 2020 1 · Remi Munos, Julien Perolat, Jean-Baptiste Lespiau, Mark Rowland, Bart De Vylder, Marc Lanctot, Finbarr Timbers, Daniel Hennes, Shayegan Omidshafiei, Audrunas Gruslys, Mohammad Gheshlaghi Azar, Edward Lockhart, Karl Tuyls

We introduce and analyze a class of algorithms, called Mirror Ascent against an Improved Opponent (MAIO), for computing Nash equilibria in two-player zero-sum games, both in normal form and in sequential imperfect information form. These algorithms update the policy of each player with a mirror-descent step to minimize the loss of playing against an improved opponent. We establish a convergence result to the set of Nash equilibria where the speed of convergence depends on the amount of improvement of the opponent policies. In addition, if the improved opponent is a best response, then an exponential convergence rate is achieved.

📄 PDF Abstract BibTeX

Code (0)

등록된 구현이 없습니다.

Tasks

Form

Similar Papers 제목 키워드 기반

Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games

2020-06-15 · NeurIPS 2020 12 · Stephen McAleer, John Lanier, Roy Fox, Pierre Baldi

Finding approximate Nash equilibria in zero-sum imperfect-information games is challenging when the number of information states is large. Policy Space Response Oracles (PSRO) is a deep reinforcement learning algorithm g…

Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Abstracting Imperfect Information Away from Two-Player Zero-Sum Games

2023-01-22 · Samuel Sokota, Ryan D'Orazio, Chun Kai Ling, David J. Wu 외

In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as they play. This insight underpins sound …

Vocal Bursts Valence Prediction

Deep Reinforcement Learning from Self-Play in Imperfect-Information Games

2016-03-03 · Johannes Heinrich, David Silver

Many real-world applications can be described as large-scale games of imperfect information. To deal with these challenging domains, prior work has focused on computing Nash equilibria in a handcrafted abstraction of the…

Card GamesDeep Reinforcement LearningGame of Pokerreinforcement-learning+2

Computing Nash Equilibria in Multiplayer DAG-Structured Stochastic Games with Persistent Imperfect Information

2020-10-26 · Sam Ganzfried

Many important real-world settings contain multiple players interacting over an unknown duration with probabilistic state transitions, and are naturally modeled as stochastic games. Prior research on algorithms for stoch…

Smooth Nash Equilibria: Algorithms and Complexity

2023-09-21 · Constantinos Daskalakis, Noah Golowich, Nika Haghtalab, Abhishek Shetty

A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis…