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Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues

2021-08-18 · Junjie H. Xu, Zhou Fang, Qihang Chen, Satoru Ohno, Pujana Paliyawan

This paper presents a commentator for providing real-time game commentary in a fighting game. The commentary takes into account highlight cues, obtained by analyzing scenes during gameplay, as input to adjust the pitch and loudness of commentary to be spoken by using a Text-to-Speech (TTS) technology. We investigate different designs for pitch and loudness adjustment. The proposed AI consists of two parts: a dynamic adjuster for controlling pitch and loudness of the TTS and a real-time game commentary generator. We conduct a pilot study on a fighting game, and our result shows that by adjusting the loudness significantly according to the level of game highlight, the entertainment of the gameplay can be enhanced.

📄 PDF Abstract BibTeX arXiv:2108.08112

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text-to-speechText to Speech

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