FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Game
Many real-world applications involve some agents that fall into two teams, with payoffs that are equal within the same team but of opposite sign across the opponent team. The so-called two-team zero-sum Markov games (2t0sMGs) can be resolved with reinforcement learning in recent years. However, existing methods are thus inefficient in light of insufficient consideration of intra-team credit assignment, data utilization and computational intractability. In this paper, we propose the individual-global-minimax (IGMM) principle to ensure the coherence between two-team minimax behaviors and the individual greedy behaviors through Q functions in 2t0sMGs. Based on it, we present a novel multi-agent reinforcement learning framework, Factorized Multi-Agent MiniMax Q-Learning (FM3Q), which can factorize the joint minimax Q function into individual ones and iteratively solve for the IGMM-satisfied minimax Q functions for 2t0sMGs. Moreover, an online learning algorithm with neural networks is proposed to implement FM3Q and obtain the deterministic and decentralized minimax policies for two-team players. A theoretical analysis is provided to prove the convergence of FM3Q. Empirically, we use three environments to evaluate the learning efficiency and final performance of FM3Q and show its superiority on 2t0sMGs.
Code (0)
등록된 구현이 없습니다.
Tasks
Multi-agent Reinforcement LearningQ-Learningreinforcement-learningReinforcement LearningMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Multi-Agent Goal Recognition with Team- and Goal-Conditioned Reinforcement Learning and Factorized Branch-and-Bound
Multi-agent goal recognition asks an observer to jointly infer which agents act together and what each team is trying to achieve, so the hypothesis space grows combinatorially with the number of team partitions and goals…
Reinforcement LearningDecoding Defensive Coverage Responsibilities in American Football Using Factorized Attention Based Transformer Models
Defensive coverage schemes in the National Football League (NFL) represent complex tactical patterns requiring coordinated assignments among defenders who must react dynamically to the offense's passing concept. This pap…
Inducing Cooperation via Team Regret Minimization based Multi-Agent Deep Reinforcement Learning
Existing value-factorized based Multi-Agent deep Reinforce-ment Learning (MARL) approaches are well-performing invarious multi-agent cooperative environment under thecen-tralized training and decentralized execution(CTDE…
Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)Zero-Shot Coordination in Ad Hoc Teams with Generalized Policy Improvement and Difference Rewards
Real-world multi-agent systems may require ad hoc teaming, where an agent must coordinate with other previously unseen teammates to solve a task in a zero-shot manner. Prior work often either selects a pretrained policy …
Towards Zero-Shot Coordination between Teams of Agents: The N-XPlay Framework
Zero-shot coordination (ZSC) -- the ability to collaborate with unfamiliar partners -- is essential to making autonomous agents effective teammates. Existing ZSC methods evaluate coordination capabilities between two age…