From Flat to Feeling: A Feasibility and Impact Study on Dynamic Facial Emotions in AI-Generated Avatars
Dynamic facial emotion is essential for believable AI-generated avatars; however, most systems remain visually inert, limiting their utility in high-stakes simulations such as virtual training for investigative interviews with abused children. We introduce and evaluate a real-time architecture fusing Unreal Engine 5 MetaHuman rendering with NVIDIA Omniverse Audio2Face to translate vocal prosody into high-fidelity facial expressions on photorealistic child avatars. We implemented a distributed two-PC setup that decouples language processing and speech synthesis from GPU-intensive rendering, designed to support low-latency interaction in desktop and VR environments. A between-subjects study ($N=70$) using audio+visual and visual-only conditions assessed perceptual impacts as participants rated emotional clarity, facial realism, and empathy for two avatars expressing joy, sadness, and anger. Results demonstrate that avatars could express emotions recognizably, with sadness and joy achieving high identification rates. However, anger recognition significantly dropped without audio, highlighting the importance of congruent vocal cues for high-arousal emotions. Interestingly, removing audio boosted perceived facial realism, suggesting that audiovisual desynchrony remains a key design challenge. These findings confirm the technical feasibility of generating emotionally expressive avatars and provide guidance for improving non-verbal communication in sensitive training simulations.
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GPUSpeech SynthesisSimilar Papers 제목 키워드 기반
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