Fully Dynamic Consistent Facility Location
We consider classic clustering problems in fully dynamic data streams, where data elements can be both inserted and deleted. In this context, several parameters are of importance: (1) the quality of the solution after each insertion or deletion, (2) the time it takes to update the solution, and (3) how different consecutive solutions are. The question of obtaining efficient algorithms in this context for facility location, $k$-median and $k$-means has been raised in a recent paper by Hubert-Chan et al. [WWW'18] and also appears as a natural follow-up on the online model with recourse studied by Lattanzi and Vassilvitskii [ICML'17] (i.e.: in insertion-only streams). In this paper, we focus on general metric spaces and mainly on the facility location problem. We give an arguably simple algorithm that maintains a constant factor approximation, with $O(n\log n)$ update time, and total recourse $O(n)$. This improves over the naive algorithm which consists in recomputing a solution at each time step and that can take up to $O(n^2)$ update time, and $O(n^2)$ total recourse. These bounds are nearly optimal: in general metric space, inserting a point take $O(n)$ times to describe the distances to other points, and we give a simple lower bound of $O(n)$ for the recourse. Moreover, we generalize this result for the $k$-medians and $k$-means problems: our algorithm maintains a constant factor approximation in time $\widetilde{O}(n+k^2)$. We complement our analysis with experiments showing that the cost of the solution maintained by our algorithm at any time $t$ is very close to the cost of a solution obtained by quickly recomputing a solution from scratch at time $t$ while having a much better running time.
Code (1)
Tasks
ClusteringSimilar Papers 제목 키워드 기반
Two-Stage Facility Location Games with Strategic Clients and Facilities
We consider non-cooperative facility location games where both facilities and clients act strategically and heavily influence each other. This contrasts established game-theoretic facility location models with non-strate…
Vocal Bursts Valence PredictionMAC Advice for Facility Location Mechanism Design
Algorithms with predictions have attracted much attention in the last years across various domains, including variants of facility location, as a way to surpass traditional worst-case analyses. We study the $k$-facility …
Strategic Facility Location with Clients that Minimize Total Waiting Time
We study a non-cooperative two-sided facility location game in which facilities and clients behave strategically. This is in contrast to many other facility location games in which clients simply visit their closest faci…
Nash Welfare and Facility Location
We consider the problem of locating a facility to serve a set of agents located along a line. The Nash welfare objective function, defined as the product of the agents' utilities, is known to provide a compromise between…
FairnessStrategy Proof Mechanisms for Facility Location with Capacity Limits
An important feature of many real world facility location problems are capacity limits on the facilities. We show here how capacity constraints make it harder to design strategy proof mechanisms for facility location, bu…