paper-with-me

홈 › Papers

G$^2$SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction

2026-07-16 · Dasong Gao, Vivienne Sze, Sertac Karaman arxiv

Few-view surface reconstruction recovers the visible surfaces of a scene from a few posed RGB images, providing the 3D models that robots need to explore and interact online. On mobile platforms, the reconstruction must be fast and geometrically accurate while keeping a small memory footprint to ensure safe and efficient operation. 3D Gaussian Splatting (3DGS) offers a high-fidelity scene representation, but building it from a few views is ill-posed, as many distinct surfaces reproduce the same images, making traditional photometric methods prone to "floater" artifacts. End-to-end methods resolve the ambiguity by regressing splats with large, usually Transformer-based, networks that require heavy compute and memory while generalizing poorly to new scenes. We propose G2SR, which exploits a well-posed core of the task: given cross-view 2D splat correspondences, 3D splats follow analytically from multi-view geometry. G2SR employs a lightweight neural frontend to detect and track 2D Gaussian splats on the image plane and an analytic backend to triangulate each into a metric-scale 3D splat. On ScanNet, Replica, and DTU, G2SR matches or exceeds the geometric accuracy of state-of-the-art end-to-end methods while running at 69-89 reconstructions per second within 203 MB of GPU memory (5-107x less) for 2- and 3-view inputs at 384 x 512 resolution, offering a practical path to online Gaussian-based surface reconstruction.

📄 PDF Abstract BibTeX arXiv:2607.14470

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

2024-12-23 · Yuanyuan Gao, Yalun Dai, Hao Li, Weicai Ye 외

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these …

3DGSGPUModel CompressionSurface Reconstruction

PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

2024-06-10 · Danpeng Chen, Hai Li, Weicai Ye, Yifan Wang 외

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian …

3DGSImage ReconstructionNeRFSurface Reconstruction

FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstruction

2025-01-29 · Miriam Jäger, Markus Hillemann, Boris Jutzi

3D Gaussian Splatting (3DGS) has emerged as a powerful approach for 3D scene reconstruction using 3D Gaussians. However, neither the centers nor surfaces of the Gaussians are accurately aligned to the object surface, com…

3DGS3D Scene Reconstruction

Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views

2025-04-29 · CVPR 2025 1 · Jiang Wu, Rui Li, Yu Zhu, Rong Guo 외

We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While le…

NeRFSurface Reconstruction

GS-ProCams: Gaussian Splatting-based Projector-Camera Systems

2024-12-16 · Qingyue Deng, Jijiang Li, Haibin Ling, Bingyao Huang

We present GS-ProCams, the first Gaussian Splatting-based framework for projector-camera systems (ProCams). GS-ProCams significantly enhances the efficiency of projection mapping (PM) that requires establishing geometric…

GPUNeRF