Game-Of-Goals: Using adversarial games to achieve strategic resilience
Our objective in this paper is to develop a machinery that makes a given organizational strategic plan resilient to the actions of competitor agents (adverse environmental actions). We assume that we are given a goal tree representing strategic goals (can also be seen business requirements for a software systems) with the assumption that competitor agents are behaving in a maximally adversarial fashion(opposing actions against our sub goals or goals in general). We use game tree search methods (such as minimax) to select an optimal execution strategy(at a given point in time), such that it can maximize our chances of achieving our (high level) strategic goals. Our machinery helps us determine which path to follow(strategy selection) to achieve the best end outcome. This is done by comparing alternative execution strategies available to us via an evaluation function. Our evaluation function is based on the idea that we want to make our execution plans defensible(future-proof) by selecting execution strategies that make us least vulnerable to adversarial actions by the competitor agents. i.e we want to select an execution strategy such that its leaves minimum room(or options) for the adversary to cause impediment/damage to our business goals/plans.
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