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GamePad: A Learning Environment for Theorem Proving

2018-06-02 · ICLR 2019 5 · Daniel Huang, Prafulla Dhariwal, Dawn Song, Ilya Sutskever

In this paper, we introduce a system called GamePad that can be used to explore the application of machine learning methods to theorem proving in the Coq proof assistant. Interactive theorem provers such as Coq enable users to construct machine-checkable proofs in a step-by-step manner. Hence, they provide an opportunity to explore theorem proving with human supervision. We use GamePad to synthesize proofs for a simple algebraic rewrite problem and train baseline models for a formalization of the Feit-Thompson theorem. We address position evaluation (i.e., predict the number of proof steps left) and tactic prediction (i.e., predict the next proof step) tasks, which arise naturally in tactic-based theorem proving.

📄 PDF Abstract BibTeX arXiv:1806.00608

Code (1)

ml4tp/gamepad 공식 구현

Tasks

Automated Theorem ProvingPosition

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