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GAN-Based Interactive Reinforcement Learning from Demonstration and Human Evaluative Feedback

2021-04-14 · Jie Huang, Rongshun Juan, Randy Gomez, Keisuke Nakamura, Qixin Sha, Bo He, Guangliang Li

Deep reinforcement learning (DRL) has achieved great successes in many simulated tasks. The sample inefficiency problem makes applying traditional DRL methods to real-world robots a great challenge. Generative Adversarial Imitation Learning (GAIL) -- a general model-free imitation learning method, allows robots to directly learn policies from expert trajectories in large environments. However, GAIL shares the limitation of other imitation learning methods that they can seldom surpass the performance of demonstrations. In this paper, to address the limit of GAIL, we propose GAN-Based Interactive Reinforcement Learning (GAIRL) from demonstration and human evaluative feedback by combining the advantages of GAIL and interactive reinforcement learning. We tested our proposed method in six physics-based control tasks, ranging from simple low-dimensional control tasks -- Cart Pole and Mountain Car, to difficult high-dimensional tasks -- Inverted Double Pendulum, Lunar Lander, Hopper and HalfCheetah. Our results suggest that with both optimal and suboptimal demonstrations, a GAIRL agent can always learn a more stable policy with optimal or close to optimal performance, while the performance of the GAIL agent is upper bounded by the performance of demonstrations or even worse than it. In addition, our results indicate the reason that GAIRL is superior over GAIL is the complementary effect of demonstrations and human evaluative feedback.

📄 PDF Abstract BibTeX arXiv:2104.06600

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Deep Reinforcement LearningImitation Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

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GAIL Generative Adversarial Imitation Learning presents a new general framework for directly extracting a policy from data, as if it were obtained by reinforcement learning…

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