GazeProphetV2: Head-Movement-Based Gaze Prediction Enabling Efficient Foveated Rendering on Mobile VR
Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines temporal gaze patterns, head movement data, and visual scene information. By leveraging a gated fusion mechanism with cross-modal attention, the approach learns to adaptively weight gaze history, head movement, and scene content based on contextual relevance. Evaluations using a dataset spanning 22 VR scenes with 5.3M gaze samples demonstrate improvements in predictive accuracy when combining modalities compared to using individual data streams alone. The results indicate that integrating past gaze trajectories with head orientation and scene content enhances prediction accuracy across 1-3 future frames. Cross-scene generalization testing shows consistent performance with 93.1% validation accuracy and temporal consistency in predicted gaze trajectories. These findings contribute to understanding attention mechanisms in virtual environments while suggesting potential applications in rendering optimization, interaction design, and user experience evaluation. The approach represents a step toward more efficient virtual reality systems that can anticipate user attention patterns without requiring expensive eye tracking hardware.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Monocular Free-Head 3D Gaze Tracking With Deep Learning and Geometry Constraints
Free-head 3D gaze tracking outputs both the eye location and the gaze vector in 3D space, and it has wide applications in scenarios such as driver monitoring, advertisement analysis and surveillance. A reliable and low-c…
CPUFace AlignmentMIDAS: Deep learning human action intention prediction from natural eye movement patterns
Eye movements have long been studied as a window into the attentional mechanisms of the human brain and made accessible as novelty style human-machine interfaces. However, not everything that we gaze upon, is something w…
Time Series AnalysisTime Series ClassificationGaze-in-wild: A dataset for studying eye and head coordination in everyday activities
The interaction between the vestibular and ocular system has primarily been studied in controlled environments. Consequently, off-the shelf tools for categorization of gaze events (e.g. fixations, pursuits, saccade) fail…
ClassificationGeneral ClassificationLearning to Detect Head Movement in Unconstrained Remote Gaze Estimation in the Wild
Unconstrained remote gaze estimation remains challenging mostly due to its vulnerability to the large variability in head-pose. Prior solutions struggle to maintain reliable accuracy in unconstrained remote gaze tracking…
Gaze EstimationA Multi-Layer Sim-to-Real Framework for Gaze-Driven Assistive Neck Exoskeletons
Dropped head syndrome, caused by neck muscle weakness from neurological diseases, severely impairs an individual's ability to support and move their head, causing pain and making everyday tasks challenging. Our long-term…