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GazeShift: Unsupervised Gaze Estimation and Dataset for VR

2026-03-08 · Gil Shapira, Ishay Goldin, Evgeny Artyomov, Donghoon Kim, Yosi Keller, Niv Zehngut arxiv

Gaze estimation is instrumental in modern virtual reality (VR) systems. Despite significant progress in remote-camera gaze estimation, VR gaze research remains constrained by data scarcity, particularly the lack of large-scale, accurately labeled datasets captured with the off-axis camera configurations typical of modern headsets. Gaze annotation is difficult since fixation on intended targets cannot be guaranteed. To address these challenges, we introduce VRGaze, the first large-scale off-axis gaze estimation dataset for VR, comprising 2.1 million near-eye infrared images collected from 68 participants. We further propose GazeShift, an attention-guided unsupervised framework for learning gaze representations without labeled data. Unlike prior redirection-based methods that rely on multi-view or 3D geometry, GazeShift is tailored to near-eye imagery, achieving effective gaze-appearance disentanglement in a compact, real-time model. GazeShift embeddings can be optionally adapted to individual users via lightweight few-shot calibration, achieving a 1.84° mean error on VRGaze. On the remote-camera MPIIGaze dataset, the model achieves a 7.15° person-agnostic error, doing so with 10x fewer parameters and 35x fewer FLOPs than baseline methods. Deployed natively on a VR headset GPU, inference takes only 5 ms. Combined with demonstrated robustness to illumination changes, these results highlight GazeShift as a label-efficient, real-time solution for VR gaze tracking. Project code and the VRGaze dataset are released at https://github.com/gazeshift3/gazeshift

📄 PDF Abstract BibTeX arXiv:2603.07832

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Tasks

Gaze Estimation

Results from the Paper

RankTaskDatasetModelMetrics
#1 Gaze Estimation MPIIGaze VRGaze Mean Angle Error: 1.84

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