paper-with-me

홈 › Papers

Generative Data Augmentation for Skeleton Action Recognition

2026-04-16 · Xu Dong, Wanqing Li, Anthony Adeyemi-Ejeye, Andrew Gilbert arxiv

Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address this challenge, we propose a conditional generative pipeline for data augmentation in skeleton action recognition. Our method learns the distribution of real skeleton sequences under the constraint of action labels, enabling the synthesis of diverse and high-fidelity data. Even with limited training samples, it can effectively generate skeleton sequences and achieve competitive recognition performance in low-data scenarios, demonstrating strong generalisation in downstream tasks. Specifically, we introduce a Transformer-based encoder-decoder architecture, combined with a generative refinement module and a dropout mechanism, to balance fidelity and diversity during sampling. Experiments on HumanAct12 and the refined NTU-RGBD (NTU-VIBE) dataset show that our approach consistently improves the accuracy of multiple skeleton-based action recognition models, validating its effectiveness in both few-shot and full-data settings. The source code can be found at here.

📄 PDF Abstract BibTeX arXiv:2604.14933

Code (0)

등록된 구현이 없습니다.

Tasks

Action RecognitionData Augmentation

Similar Papers 제목 키워드 기반

Joint Mixing Data Augmentation for Skeleton-based Action Recognition

2024-10-13 · ACM Transactions on Multimedia Computing, Communications, and Applications 2024 10 · Linhua Xiang, Zengfu Wang

Skeleton-based action recognition is beneficial for understanding human behavior in videos, and thus has received much attention in recent years as an important research area in action recognition. Current research focus…

Action RecognitionData AugmentationSkeleton Based Action Recognition

3D Skeleton-Based Action Recognition: A Review

2025-06-01 · Mengyuan Liu, Hong Liu, Qianshuo Hu, Bin Ren 외

With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-ori…

Action RecognitionData AugmentationMambaSkeleton Based Action Recognition

The Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic Skeleton-Based Hand Gesture and Human Action Recognition

2021-05-27 · Junxiao Shen, John Dudley, Per Ola Kristensson

Deep learning approaches deliver state-of-the-art performance in recognition of spatiotemporal human motion data. However, one of the main challenges in these recognition tasks is limited available training data. Insuffi…

Action RecognitionData AugmentationGenerative Adversarial NetworkGPU+2

Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations

2022-11-24 · Jiahang Zhang, Lilang Lin, Jiaying Liu

Contrastive learning has been proven beneficial for self-supervised skeleton-based action recognition. Most contrastive learning methods utilize carefully designed augmentations to generate different movement patterns of…

Action RecognitionContrastive LearningFew-Shot Skeleton-Based Action RecognitionSelf-supervised Skeleton-based Action Recognition+1

Skeleton-Contrastive 3D Action Representation Learning

2021-08-08 · Fida Mohammad Thoker, Hazel Doughty, Cees G. M. Snoek

This paper strives for self-supervised learning of a feature space suitable for skeleton-based action recognition. Our proposal is built upon learning invariances to input skeleton representations and various skeleton au…

Action RecognitionContrastive LearningFew-Shot Skeleton-Based Action RecognitionRepresentation Learning+4