Goal-Conditioned Reinforcement Learning in the Presence of an Adversary
Reinforcement learning has seen increasing applications in real-world contexts over the past few years. However, physical environments are often imperfect and policies that perform well in simulation might not achieve the same performance when applied elsewhere. A common approach to combat this is to train agents in the presence of an adversary. An adversary acts to destabilise the agent, which learns a more robust policy and can better handle realistic conditions. Many real-world applications of reinforcement learning also make use of goal-conditioning: this is particularly useful in the context of robotics, as it allows the agent to act differently, depending on which goal is selected. Here, we focus on the problem of goal-conditioned learning in the presence of an adversary. We first present DigitFlip and CLEVR-Play, two novel goal-conditioned environments that support acting against an adversary. Next, we propose EHER and CHER -- two HER-based algorithms for goal-conditioned learning -- and evaluate their performance. Finally, we unify the two threads and introduce IGOAL: a novel framework for goal-conditioned learning in the presence of an adversary. Experimental results show that combining IGOAL with EHER allows agents to significantly outperform existing approaches, when acting against both random and competent adversaries.
Code (0)
등록된 구현이 없습니다.
Tasks
reinforcement-learningReinforcement LearningReinforcement Learning (RL)Similar Papers 제목 키워드 기반
Adversary agent reinforcement learning for pursuit-evasion
A reinforcement learning environment with adversary agents is proposed in this work for pursuit-evasion game in the presence of fog of war, which is of both scientific significance and practical importance in aerospace a…
reinforcement-learningReinforcement LearningReinforcement Learning (RL)StarcraftWhy Goal-Conditioned Reinforcement Learning Works: Relation to Dual Control
Goal-conditioned reinforcement learning (RL) concerns the problem of training an agent to maximize the probability of reaching target goal states. This paper presents an analysis of the goal-conditioned setting based on …
Reinforcement LearningSwapped goal-conditioned offline reinforcement learning
Offline goal-conditioned reinforcement learning (GCRL) can be challenging due to overfitting to the given dataset. To generalize agents' skills outside the given dataset, we propose a goal-swapping procedure that generat…
Offline RLreinforcement-learningReinforcement LearningReinforcement Learning (RL)Learn Goal-Conditioned Policy with Intrinsic Motivation for Deep Reinforcement Learning
It is of significance for an agent to learn a widely applicable and general-purpose policy that can achieve diverse goals including images and text descriptions. Considering such perceptually-specific goals, the frontier…
Deep Reinforcement Learningreinforcement-learningReinforcement Learning (RL)Bisimulation Makes Analogies in Goal-Conditioned Reinforcement Learning
Building generalizable goal-conditioned agents from rich observations is a key to reinforcement learning (RL) solving real world problems. Traditionally in goal-conditioned RL, an agent is provided with the exact goal th…
reinforcement-learningReinforcement LearningReinforcement Learning (RL)