Gradient-free Online Learning in Continuous Games with Delayed Rewards
Motivated by applications to online advertising and recommender systems, we consider a game-theoretic model with delayed rewards and asynchronous, payoff-based feedback. In contrast to previous work on delayed multi-armed bandits, we focus on games with continuous action spaces, and we examine the long-run behavior of strategic agents that follow a no-regret learning policy (but are otherwise oblivious to the game being played, the objectives of their opponents, etc.). To account for the lack of a consistent stream of information (for instance, rewards can arrive out of order and with an a priori unbounded delay), we introduce a gradient-free learning policy where payoff information is placed in a priority queue as it arrives. Somewhat surprisingly, we find that under a standard diagonal concavity assumption, the induced sequence of play converges to Nash Equilibrium (NE) with probability 1, even if the delay between choosing an action and receiving the corresponding reward is unbounded.
Code (0)
등록된 구현이 없습니다.
Tasks
Multi-Armed BanditsRecommendation SystemsSimilar Papers 제목 키워드 기반
Projection-free Online Learning with Arbitrary Delays
Projection-free online learning, which eschews the projection operation via less expensive computations such as linear optimization (LO), has received much interest recently due to its efficiency in handling high-dimensi…
Countering Feedback Delays in Multi-Agent Learning
We consider a model of game-theoretic learning based on online mirror descent (OMD) with asynchronous and delayed feedback information. Instead of focusing on specific games, we consider a broad class of continuous games…
Policy Gradient with Self-Attention for Model-Free Distributed Nonlinear Multi-Agent Games
Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free game…
Asynchronous Gradient Play in Zero-Sum Multi-agent Games
Finding equilibria via gradient play in competitive multi-agent games has been attracting a growing amount of attention in recent years, with emphasis on designing efficient strategies where the agents operate in a decen…
Banker Online Mirror Descent: A Universal Approach for Delayed Online Bandit Learning
We propose Banker Online Mirror Descent (Banker-OMD), a novel framework generalizing the classical Online Mirror Descent (OMD) technique in the online learning literature. The Banker-OMD framework almost completely decou…
Multi-Armed Bandits