paper-with-me

홈 › Papers

Grasping Field: Learning Implicit Representations for Human Grasps

2020-08-10 · Korrawe Karunratanakul, Jinlong Yang, Yan Zhang, Michael Black, Krikamol Muandet, Siyu Tang

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than robotic manipulators); (2) the synthesized hand should conform to the surface of the object; and (3) it should interact with the object in a semantically and physically plausible manner. To make progress in this direction, we draw inspiration from the recent progress on learning-based implicit representations for 3D object reconstruction. Specifically, we propose an expressive representation for human grasp modelling that is efficient and easy to integrate with deep neural networks. Our insight is that every point in a three-dimensional space can be characterized by the signed distances to the surface of the hand and the object, respectively. Consequently, the hand, the object, and the contact area can be represented by implicit surfaces in a common space, in which the proximity between the hand and the object can be modelled explicitly. We name this 3D to 2D mapping as Grasping Field, parameterize it with a deep neural network, and learn it from data. We demonstrate that the proposed grasping field is an effective and expressive representation for human grasp generation. Specifically, our generative model is able to synthesize high-quality human grasps, given only on a 3D object point cloud. The extensive experiments demonstrate that our generative model compares favorably with a strong baseline and approaches the level of natural human grasps. Our method improves the physical plausibility of the hand-object contact reconstruction and achieves comparable performance for 3D hand reconstruction compared to state-of-the-art methods.

📄 PDF Abstract BibTeX arXiv:2008.04451

Code (4)

korrawe/grasping_field 공식 구현 pytorch
korrawe/grasping_field_demo 공식 구현 pytorch
zerchen/AlignSDF pytorch
zerchen/gSDF pytorch

Tasks

3D Object ReconstructionGrasp GenerationObjectObject ReconstructionRobotic Grasping

Similar Papers 제목 키워드 기반

GraspSplats: Efficient Manipulation with 3D Feature Splatting

2024-09-03 · Mazeyu Ji, Ri-Zhao Qiu, Xueyan Zou, Xiaolong Wang

The ability for robots to perform efficient and zero-shot grasping of object parts is crucial for practical applications and is becoming prevalent with recent advances in Vision-Language Models (VLMs). To bridge the 2D-t…

Feature SplattingNeRF

CoGrasp: 6-DoF Grasp Generation for Human-Robot Collaboration

2022-10-06 · Abhinav K. Keshari, Hanwen Ren, Ahmed H. Qureshi

Robot grasping is an actively studied area in robotics, mainly focusing on the quality of generated grasps for object manipulation. However, despite advancements, these methods do not consider the human-robot collaborati…

Grasp GenerationObject

Towards a Multi-Embodied Grasping Agent

2025-10-31 · Roman Freiberg, Alexander Qualmann, Ngo Anh Vien, Gerhard Neumann arxiv

Multi-embodiment grasping focuses on developing approaches that exhibit generalist behavior across diverse gripper designs. Existing methods often learn the kinematic structure of the robot implicitly and face challenges…

Human Universal Grasping

2026-06-15 · Kevin Yuanbo Wu, Tianxing Zhou, Isaac Tu, Billy Yan 외 arxiv

Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality. We argue that the most natural source of robot grasping data is from humans, who pick up thousands of objects ev…

FLEX: Full-Body Grasping Without Full-Body Grasps

2022-11-21 · CVPR 2023 1 · Purva Tendulkar, Dídac Surís, Carl Vondrick

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- h…

Diversity