paper-with-me

홈 › Papers

Grid-Mapping Pseudo-Count Constraint for Offline Reinforcement Learning

2024-04-03 · Yi Shen, Hanyan Huang

Offline reinforcement learning learns from a static dataset without interacting with environments, which ensures security and thus owns a good application prospect. However, directly applying naive reinforcement learning algorithm usually fails in an offline environment due to inaccurate Q value approximation caused by out-of-distribution (OOD) state-actions. It is an effective way to solve this problem by penalizing the Q-value of OOD state-actions. Among the methods of punishing OOD state-actions, count-based methods have achieved good results in discrete domains in a simple form. Inspired by it, a novel pseudo-count method for continuous domains called Grid-Mapping Pseudo-Count method (GPC) is proposed by extending the count-based method from discrete to continuous domains. Firstly, the continuous state and action space are mapped to discrete space using Grid-Mapping, then the Q-values of OOD state-actions are constrained through pseudo-count. Secondly, the theoretical proof is given to show that GPC can obtain appropriate uncertainty constraints under fewer assumptions than other pseudo-count methods. Thirdly, GPC is combined with Soft Actor-Critic algorithm (SAC) to get a new algorithm called GPC-SAC. Lastly, experiments on D4RL datasets are given to show that GPC-SAC has better performance and less computational cost than other algorithms that constrain the Q-value.

📄 PDF Abstract BibTeX arXiv:2404.02545

Code (1)

lasttarnished/gpc-sac 공식 구현 pytorch

Tasks

D4RLreinforcement-learningReinforcement Learning

Similar Papers 제목 키워드 기반

Pseudo-online framework for BCI evaluation: A MOABB perspective

2023-08-21 · Igor Carrara, Théodore Papadopoulo

Objective: BCI (Brain-Computer Interface) technology operates in three modes: online, offline, and pseudo-online. In the online mode, real-time EEG data is constantly analyzed. In offline mode, the signal is acquired and…

Brain Computer InterfaceEEGMotor Imagery

Crowd Counting and Individual Localization Using Pseudo Square Label

2024-05-13 · IEEE Access 2024 5 · Jihye Ryu, Kwangho Song

Recent work in crowd counting focuses on counting over detected individuals rather than estimating the number of people in the image. However, existing crowd localization methods directly detect the head point or region …

Crowd Counting

Efficient Anti-exploration via VQVAE and Fuzzy Clustering in Offline Reinforcement Learning

2026-02-08 · Long Chen, Yinkui Liu, Shen Li, Bo Tang 외 arxiv

Pseudo-count is an effective anti-exploration method in offline reinforcement learning (RL) by counting state-action pairs and imposing a large penalty on rare or unseen state-action pair data. Existing anti-exploration …

Reinforcement LearningOffline RL

Memory-like Map Decay for Autonomous Vehicles based on Grid Maps

2018-10-04 · Thomas Teixeira, Filipe Mutz, Karin Satie Komati, Lucas Veronese 외

In this work, we present a novel strategy for correcting imperfections in occupancy grid maps called map decay. The objective of map decay is to correct invalid occupancy probabilities of map cells that are unobservable …

Autonomous Vehicles

Stochastic Generalized Dynamic Games with Coupled Chance Constraints

2025-01-04 · Seyed Shahram Yadollahi, Hamed Kebriaei, Sadegh Soudjani

Designing multi-agent systems with safety constraints and uncertain dynamics is a challenging problem. This paper studies a stochastic dynamic non-cooperative game with coupling safety chance constraints. The uncertainty…