paper-with-me

홈 › Papers

HashPoint: Accelerated Point Searching and Sampling for Neural Rendering

2024-04-22 · CVPR 2024 1 · Jiahao Ma, Miaomiao Liu, David Ahmedt-Aristizaba, Chuong Nguyen

In this paper, we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm, two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable real-time rendering at the cost of increased memory and lower fidelity. In contrast, the ray-tracing-based methods yield superior quality but demand longer rendering time. We solve this problem by our HashPoint method combining these two strategies, leveraging rasterization for efficient point searching and sampling, and ray marching for rendering. Our method optimizes point searching by rasterizing points within the camera's view, organizing them in a hash table, and facilitating rapid searches. Notably, we accelerate the rendering process by adaptive sampling on the primary surface encountered by the ray. Our approach yields substantial speed-up for a range of state-of-the-art ray-tracing-based methods, maintaining equivalent or superior accuracy across synthetic and real test datasets. The code will be available at https://jiahao-ma.github.io/hashpoint/.

📄 PDF Abstract BibTeX arXiv:2404.14044

Code (0)

등록된 구현이 없습니다.

Tasks

Neural Rendering

Similar Papers 제목 키워드 기반

NARVis: Neural Accelerated Rendering for Real-Time Scientific Point Cloud Visualization

2024-07-26 · Srinidhi Hegde, Kaur Kullman, Thomas Grubb, Leslie Lait 외

Exploring scientific datasets with billions of samples in real-time visualization presents a challenge - balancing high-fidelity rendering with speed. This work introduces a novel renderer - Neural Accelerated Renderer (…

GPU

EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS

2023-12-07 · Sharath Girish, Kamal Gupta, Abhinav Shrivastava

Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs).…

Efficient Ray Sampling for Radiance Fields Reconstruction

2023-08-29 · Shilei Sun, Ming Liu, Zhongyi Fan, Yuxue Liu 외

Accelerating neural radiance fields training is of substantial practical value, as the ray sampling strategy profoundly impacts network convergence. More efficient ray sampling can thus directly enhance existing NeRF mod…

NeRF

A New Retraction for Accelerating the Riemannian Three-Factor Low-Rank Matrix Completion Algorithm

2015-06-01 · CVPR 2015 6 · Zhizhong Li, Deli Zhao, Zhouchen Lin, Edward Y. Chang

The Riemannian three-factor matrix completion (R3MC) algorithm is one of the state-of-the-art geometric optimization methods for the low-rank matrix completion problem. It is a nonlinear conjugate-gradient method optimiz…

Low-Rank Matrix CompletionMatrix Completion

PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting

2024-05-27 · Zipeng Wang, Dan Xu

Neural Radiance Fields (NeRFs) have demonstrated remarkable proficiency in synthesizing photorealistic images of large-scale scenes. However, they are often plagued by a loss of fine details and long rendering durations.…

NeRF