Head and eye egocentric gesture recognition for human-robot interaction using eyewear cameras
Non-verbal communication plays a particularly important role in a wide range of scenarios in Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human gesture recognition. In particular, we focus on head and eye gestures, and adopt an egocentric (first-person) perspective using eyewear cameras. We argue that this egocentric view may offer a number of conceptual and technical benefits over scene- or robot-centric perspectives. A motion-based recognition approach is proposed, which operates at two temporal granularities. Locally, frame-to-frame homographies are estimated with a convolutional neural network (CNN). The output of this CNN is input to a long short-term memory (LSTM) to capture longer-term temporal visual relationships, which are relevant to characterize gestures. Regarding the configuration of the network architecture, one particularly interesting finding is that using the output of an internal layer of the homography CNN increases the recognition rate with respect to using the homography matrix itself. While this work focuses on action recognition, and no robot or user study has been conducted yet, the system has been designed to meet real-time constraints. The encouraging results suggest that the proposed egocentric perspective is viable, and this proof-of-concept work provides novel and useful contributions to the exciting area of HRI.
Code (0)
등록된 구현이 없습니다.
Tasks
Action RecognitionGesture RecognitionSimilar Papers 제목 키워드 기반
Real-time Egocentric Gesture Recognition on Mobile Head Mounted Displays
Mobile virtual reality (VR) head mounted displays (HMD) have become popular among consumers in recent years. In this work, we demonstrate real-time egocentric hand gesture detection and localization on mobile HMDs. Our m…
Gesture RecognitionMixed RealityEgoEvGesture: Gesture Recognition Based on Egocentric Event Camera
Egocentric gesture recognition is a pivotal technology for enhancing natural human-computer interaction, yet traditional RGB-based solutions suffer from motion blur and illumination variations in dynamic scenarios. While…
Gesture Recognitionx-RAGE: eXtended Reality -- Action & Gesture Events Dataset
With the emergence of the Metaverse and focus on wearable devices in the recent years gesture based human-computer interaction has gained significance. To enable gesture recognition for VR/AR headsets and glasses several…
Gesture RecognitionUnified Learning Approach for Egocentric Hand Gesture Recognition and Fingertip Detection
Head-mounted device-based human-computer interaction often requires egocentric recognition of hand gestures and fingertips detection. In this paper, a unified approach of egocentric hand gesture recognition and fingertip…
Fingertip DetectionGesture RecognitionHand Gesture RecognitionPositionEgoEV-HandPose: Egocentric 3D Hand Pose Estimation and Gesture Recognition with Stereo Event Cameras
Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blu…
3D Hand Pose EstimationGesture Recognition