Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learning
Despite the success of fully-supervised human skeleton sequence modeling, utilizing self-supervised pre-training for skeleton sequence representation learning has been an active field because acquiring task-specific skeleton annotations at large scales is difficult. Recent studies focus on learning video-level temporal and discriminative information using contrastive learning, but overlook the hierarchical spatial-temporal nature of human skeletons. Different from such superficial supervision at the video level, we propose a self-supervised hierarchical pre-training scheme incorporated into a hierarchical Transformer-based skeleton sequence encoder (Hi-TRS), to explicitly capture spatial, short-term, and long-term temporal dependencies at frame, clip, and video levels, respectively. To evaluate the proposed self-supervised pre-training scheme with Hi-TRS, we conduct extensive experiments covering three skeleton-based downstream tasks including action recognition, action detection, and motion prediction. Under both supervised and semi-supervised evaluation protocols, our method achieves the state-of-the-art performance. Additionally, we demonstrate that the prior knowledge learned by our model in the pre-training stage has strong transfer capability for different downstream tasks.
Code (1)
Tasks
Action DetectionAction RecognitionContrastive Learningmotion predictionRepresentation LearningSimilar Papers 제목 키워드 기반
Learning by Aligning 2D Skeleton Sequences and Multi-Modality Fusion
This paper presents a self-supervised temporal video alignment framework which is useful for several fine-grained human activity understanding applications. In contrast with the state-of-the-art method of CASA, where seq…
RetrievalSelf-Supervised LearningVideo AlignmentTNTC: two-stream network with transformer-based complementarity for gait-based emotion recognition
Recognizing the human emotion automatically from visual characteristics plays a vital role in many intelligent applications. Recently, gait-based emotion recognition, especially gait skeletons-based characteristic, has a…
Emotion RecognitionSkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognition
Fully supervised skeleton-based action recognition has achieved great progress with the blooming of deep learning techniques. However, these methods require sufficient labeled data which is not easy to obtain. In contras…
Action RecognitionDecoderSelf-supervised Skeleton-based Action RecognitionSkeleton Based Action RecognitionSTMT: A Spatial-Temporal Mesh Transformer for MoCap-Based Action Recognition
We study the problem of human action recognition using motion capture (MoCap) sequences. Unlike existing techniques that take multiple manual steps to derive standardized skeleton representations as model input, we propo…
Action RecognitionTemporal Action LocalizationLLM$\times$MapReduce-V3: Enabling Interactive In-Depth Survey Generation through a MCP-Driven Hierarchically Modular Agent System
We introduce LLM x MapReduce-V3, a hierarchically modular agent system designed for long-form survey generation. Building on the prior work, LLM x MapReduce-V2, this version incorporates a multi-agent architecture where …