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High-Level Strategy Selection under Partial Observability in StarCraft: Brood War

2018-11-21 · Jonas Gehring, Da Ju, Vegard Mella, Daniel Gant, Nicolas Usunier, Gabriel Synnaeve

We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action corresponds to switching to the respective strategy. Here, a good strategy successfully counters the opponent's current and possible future strategies which can only be estimated using partial observations. We investigate whether we can utilize the full game state information during training time (in the form of an auxiliary prediction task) to increase performance. Experiments carried out within a StarCraft: Brood War bot against strong community bots show substantial win rate improvements over a fixed-strategy baseline and encouraging results when learning with the auxiliary task.

📄 PDF Abstract BibTeX arXiv:1811.08568

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Tasks

Real-Time Strategy Gamesreinforcement-learningReinforcement LearningReinforcement Learning (RL)StarcraftVocal Bursts Intensity Prediction

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