paper-with-me

홈 › Papers

HODAgent: Towards On-Demand, Responsive Humanoids for Physical World Human Interaction

2026-08-18 · Wang Warren Chen, Jiahao Zhang, Zhenjiang Li, Mingxu Wang, Lei Yi, Yuchen Kang, Shuo Sun, Ziping Chen, Jie Chen arxiv

We propose HODAgent, a System-2 embodied agent for humanoid robots in service settings, addressing situated intent, responsive execution, task revision, and outcome verification. Its semi-duplex architecture integrates an Env-Interactor, Planner, Executor, and hierarchical Memory to maintain coherent interaction, planning, and task state during service episodes. This allows handling new requests during motion, retaining progress, revising actions, and grounding closure in execution outcomes. A shared interface connects simulation and physical robots (Unitree G1), isolating platform-specific control. In an interactive simulation with 164 cases, HODAgent achieves 84.8% and 91.5% Joint Success under two VLM backbones, outperforming baselines by 9.8 and 18.9 points. On physical robots, pass rates are 92% (atomic), 72% (composite), and 63.3% (complete tasks). On multiple embodied benchmarks, it improves over baselines by 0.7-9.0 points. Results show a unified System-2 agent enables adaptive humanoid service across simulation and reality.

📄 PDF Abstract BibTeX arXiv:2608.17584

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Humanoid Factors: Design Principles for AI Humanoids in Human Worlds

2026-02-10 · Xinyuan Liu, Eren Sadikoglu, Ransalu Senanayake, Lixiao Huang arxiv

Human factors research has long focused on optimizing environments, tools, and systems to account for human performance. Yet, as humanoid robots begin to share our workplaces, homes, and public spaces, the design challen…

HumanPlus: Humanoid Shadowing and Imitation from Humans

2024-06-15 · Zipeng Fu, Qingqing Zhao, Qi Wu, Gordon Wetzstein 외

One of the key arguments for building robots that have similar form factors to human beings is that we can leverage the massive human data for training. Yet, doing so has remained challenging in practice due to the compl…

SMPLOlympics: Sports Environments for Physically Simulated Humanoids

2024-06-28 · Zhengyi Luo, Jiashun Wang, Kangni Liu, Haotian Zhang 외

We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and standardized testing ground for evaluating an…

Let Humanoids Hike! Integrative Skill Development on Complex Trails

2025-05-09 · CVPR 2025 1 · Kwan-Yee Lin, Stella X. Yu

Hiking on complex trails demands balance, agility, and adaptive decision-making over unpredictable terrain. Current humanoid research remains fragmented and inadequate for hiking: locomotion focuses on motor skills witho…

Decision MakingHierarchical Reinforcement LearningMetric Learning

SixthSense: Task-Agnostic Proprioception-Only Whole-Body Wrench Estimation for Humanoids

2026-05-02 · Xingzhou Chen, Xiayan Xu, Yan Ning, Jiyu Yu 외 arxiv

Humanoid robots are entering our physical world at scale, yet as oversized toys--good at singing and dancing, but short on force-interaction capabilities for practical tasks. Bridging this gap necessitates prioritizing r…