paper-with-me

Papers

House of Dextra: Cross-embodied Co-design for Dexterous Hands

2025-12-03 · Kehlani Fay, Darin Anthony Djapri, Anya Zorin, James Clinton, Ali El Lahib, Hao Su, Michael T. Tolley, Sha Yi, Xiaolong Wang arxiv

Dexterous manipulation is limited by both control and design, without consensus as to what makes manipulators best for performing dexterous tasks. This raises a fundamental challenge: how should we design and control robot manipulators that are optimized for dexterity? We present a co-design framework that learns task-specific hand morphology and complementary dexterous control policies. The framework supports 1) an expansive morphology search space including joint, finger, and palm generation, 2) scalable evaluation across the wide design space via morphology-conditioned cross-embodied control, and 3) real-world fabrication with accessible components. We evaluate the approach across multiple dexterous tasks, including in-hand rotation with simulation and real deployment. Our framework enables an end-to-end pipeline that can design, train, fabricate, and deploy a new robotic hand in under 24 hours. The full framework and generated robot hands are open-sourced and available on our website.

📄 PDF Abstract BibTeX arXiv:2512.03743

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References

2025-02-13 · Xueyi Liu, Jianibieke Adalibieke, Qianwei Han, Yuzhe Qin 외

We address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for …

Human-Object Interaction DetectionImitation Learning

DexTransfer: Real World Multi-fingered Dexterous Grasping with Minimal Human Demonstrations

2022-09-28 · Zoey Qiuyu Chen, Karl Van Wyk, Yu-Wei Chao, Wei Yang 외

Teaching a multi-fingered dexterous robot to grasp objects in the real world has been a challenging problem due to its high dimensional state and action space. We propose a robot-learning system that can take a small num…

Object

DexHoldem: Playing Texas Hold'em with Dexterous Embodied System

2026-05-18 · Feng Chen, Tianzhe Chu, Li Sun, Pei Zhou 외 arxiv

Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand…

Decision Making

The Developments and Challenges towards Dexterous and Embodied Robotic Manipulation: A Survey

2025-07-16 · Gaofeng Li, Ruize Wang, Peisen Xu, Qi Ye 외 arxiv

Achieving human-like dexterous robotic manipulation remains a central goal and a pivotal challenge in robotics. The development of Artificial Intelligence (AI) has allowed rapid progress in robotic manipulation. This sur…

Reinforcement Learning

GenDexHand: Generative Simulation for Dexterous Hands

2025-11-03 · Feng Chen, Zhuxiu Xu, Tianzhe Chu, Xunzhe Zhou 외 arxiv

Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipu…

Synthetic Data GenerationReinforcement Learning