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Human Activity Recognition for Edge Devices

2019-03-18 · Manjot Bilkhu, Hammababdullah Ayyubi

Video activity Recognition has recently gained a lot of momentum with the release of massive Kinetics (400 and 600) data. Architectures such as I3D and C3D networks have shown state-of-the-art performances for activity recognition. The one major pitfall with these state-of-the-art networks is that they require a lot of compute. In this paper we explore how we can achieve comparable results to these state-of-the-art networks for devices-on-edge. We primarily explore two architectures - I3D and Temporal Segment Network. We show that comparable results can be achieved using one tenth the memory usage by changing the testing procedure. We also report our results on Resnet architecture as our backbone apart from the original Inception architecture. Specifically, we achieve 84.54\% top-1 accuracy on UCF-101 dataset using only RGB frames.

📄 PDF Abstract BibTeX arXiv:1903.07563

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Activity RecognitionHuman Activity Recognition

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Average Pooling 설명 없음
ReLU How Do I Communicate to Expedia? How Do I Communicate to Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Live Support & Special Travel…
1x1 Convolution A 1 x 1 Convolution is a convolution with some special properties in that it can be used for dimensionality reduction,…
Batch Normalization 설명 없음
Bottleneck Residual Block A Bottleneck Residual Block is a variant of the residual block that utilises 1x1 convolutions to create a bottleneck. The…
Global Average Pooling Global Average Pooling is a pooling operation designed to replace fully connected layers in classical CNNs. The idea is to generate one feature map for each corresponding…
Residual Block Residual Blocks are skip-connection blocks that learn residual functions with reference to the layer inputs, instead of learning unreferenced functions. They were introduced…
Kaiming Initialization 설명 없음

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