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Hybrid Local-Global Context Learning for Neural Video Compression

2024-11-30 · Yongqi Zhai, Jiayu Yang, Wei Jiang, Chunhui Yang, Luyang Tang, Ronggang Wang

In neural video codecs, current state-of-the-art methods typically adopt multi-scale motion compensation to handle diverse motions. These methods estimate and compress either optical flow or deformable offsets to reduce inter-frame redundancy. However, flow-based methods often suffer from inaccurate motion estimation in complicated scenes. Deformable convolution-based methods are more robust but have a higher bit cost for motion coding. In this paper, we propose a hybrid context generation module, which combines the advantages of the above methods in an optimal way and achieves accurate compensation at a low bit cost. Specifically, considering the characteristics of features at different scales, we adopt flow-guided deformable compensation at largest-scale to produce accurate alignment in detailed regions. For smaller-scale features, we perform flow-based warping to save the bit cost for motion coding. Furthermore, we design a local-global context enhancement module to fully explore the local-global information of previous reconstructed signals. Experimental results demonstrate that our proposed Hybrid Local-Global Context learning (HLGC) method can significantly enhance the state-of-the-art methods on standard test datasets.

📄 PDF Abstract BibTeX arXiv:2412.00446

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Tasks

Motion CompensationMotion EstimationOptical Flow EstimationVideo Compression

Methods 이 논문이 사용한 방법론

1x1 Convolution A 1 x 1 Convolution is a convolution with some special properties in that it can be used for dimensionality reduction,…
Average Pooling 설명 없음
Global Average Pooling Global Average Pooling is a pooling operation designed to replace fully connected layers in classical CNNs. The idea is to generate one feature map for each corresponding…
ADOPT Please enter a description about the method here
Context Enhancement Module Context Enhancement Module (CEM) is a feature extraction module used in object detection (specifically, ThunderNet) which aims…

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