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Papers

Impartial Games: A Challenge for Reinforcement Learning

2022-05-25 · Bei Zhou, Søren Riis

While AlphaZero-style reinforcement learning (RL) algorithms excel in various board games, in this paper we show that they face challenges on impartial games where players share pieces. We present a concrete example of a game - namely the children's game of Nim - and other impartial games that seem to be a stumbling block for AlphaZero-style and similar self-play reinforcement learning algorithms. Our work is built on the challenges posed by the intricacies of data distribution on the ability of neural networks to learn parity functions, exacerbated by the noisy labels issue. Our findings are consistent with recent studies showing that AlphaZero-style algorithms are vulnerable to adversarial attacks and adversarial perturbations, showing the difficulty of learning to master the games in all legal states. We show that Nim can be learned on small boards, but the learning progress of AlphaZero-style algorithms dramatically slows down when the board size increases. Intuitively, the difference between impartial games like Nim and partisan games like Chess and Go can be explained by the fact that if a small part of the board is covered for impartial games it is typically not possible to predict whether the position is won or lost as there is often zero correlation between the visible part of a partly blanked-out position and its correct evaluation. This situation starkly contrasts partisan games where a partly blanked-out board position typically provides abundant or at least non-trifle information about the value of the fully uncovered position.

📄 PDF Abstract BibTeX arXiv:2205.12787

Code (1)

sagebei/impartial-games-a-chanllenge-for-reinforcement-learning 공식 구현 pytorch

Tasks

Board GamesPositionreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

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Residual Connection 설명 없음
Batch Normalization 설명 없음
Residual Block Residual Blocks are skip-connection blocks that learn residual functions with reference to the layer inputs, instead of learning unreferenced functions. They were introduced…
Prioritized Experience Replay Prioritized Experience Replay is a type of experience replay in reinforcement learning where we more frequently replay…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Average Pooling 설명 없음
Monte-Carlo Tree Search Monte-Carlo Tree Search is a planning algorithm that accumulates value estimates obtained from Monte Carlo simulations in order to successively direct simulations towards more…

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