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Implementing Behavior Trees using Three-Valued Logic

2020-11-07 · Thibaud de Souza

With consideration to behavior trees and their relevance to planning and control, within and without game development, the distinction between stateful and stateless models is discussed; a three-valued logic bridging traditional control flow with behavior trees is introduced, and a C# implementation is presented.

📄 PDF Abstract BibTeX arXiv:2011.03835

Code (1)

active-logic/activelogic-cs 공식 구현

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