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Papers

InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition

2022-01-01 · CVPR 2022 1 · Hyung-gun Chi, Myoung Hoon Ha, Seunggeun Chi, Sang Wan Lee, QiXing Huang, Karthik Ramani

Human skeleton-based action recognition offers a valuable means to understand the intricacies of human behavior because it can handle the complex relationships between physical constraints and intention. Although several studies have focused on encoding a skeleton, less attention has been paid to embed this information into the latent representations of human action. InfoGCN proposes a learning framework for action recognition combining a novel learning objective and an encoding method. First, we design an information bottleneck-based learning objective to guide the model to learn informative but compact latent representations. To provide discriminative information for classifying action, we introduce attention-based graph convolution that captures the context-dependent intrinsic topology of human action. In addition, we present a multi-modal representation of the skeleton using the relative position of joints, designed to provide complementary spatial information for joints. InfoGCN surpasses the known state-of-the-art on multiple skeleton-based action recognition benchmarks with the accuracy of 93.0% on NTU RGB+D 60 cross-subject split, 89.8% on NTU RGB+D 120 cross-subject split, and 97.0% on NW-UCLA.

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Code (1)

stnoah1/infogcn 공식 구현 pytorch

Tasks

Action RecognitionRepresentation LearningSkeleton Based Action Recognition

Methods 이 논문이 사용한 방법론

Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…

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