Information-Theoretic Aggregation of Ethical Attributes in Simulated-Command
In the age of AI, human commanders need to use the computational powers available in today's environment to simulate a very large number of scenarios. Within each scenario, situations occur where different decision design options could have ethical consequences. Making these decisions reliant on human judgement is both counter-productive to the aim of exploring very large number of scenarios in a timely manner and infeasible when considering the workload needed to involve humans in each of these choices. In this paper, we move human judgement outside the simulation decision cycle. Basically, the human will design the ethical metric space, leaving it to the simulated environment to explore the space. When the simulation completes its testing cycles, the testing environment will come back to the human commander with a few options to select from. The human commander will then exercise human-judgement to select the most appropriate course of action, which will then get executed accordingly. We assume that the problem of designing metrics that are sufficiently granular to assess the ethical implications of decisions is solved. Subsequently, the fundamental problem we look at in this paper is how to weight ethical decisions during the running of these simulations; that is, how to dynamically weight the ethical attributes when agents are faced with decision options with ethical implications during generative simulations. The multi-criteria decision making literature has started to look at nearby problems, where the concept of entropy has been used to determine the weights during aggregation. We draw from that literature different approaches to automatically calculate the weights for ethical attributes during simulation-based testing and evaluation.
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