Is Learning in Games Good for the Learners?
We consider a number of questions related to tradeoffs between reward and regret in repeated gameplay between two agents. To facilitate this, we introduce a notion of $\textit{generalized equilibrium}$ which allows for asymmetric regret constraints, and yields polytopes of feasible values for each agent and pair of regret constraints, where we show that any such equilibrium is reachable by a pair of algorithms which maintain their regret guarantees against arbitrary opponents. As a central example, we highlight the case one agent is no-swap and the other's regret is unconstrained. We show that this captures an extension of $\textit{Stackelberg}$ equilibria with a matching optimal value, and that there exists a wide class of games where a player can significantly increase their utility by deviating from a no-swap-regret algorithm against a no-swap learner (in fact, almost any game without pure Nash equilibria is of this form). Additionally, we make use of generalized equilibria to consider tradeoffs in terms of the opponent's algorithm choice. We give a tight characterization for the maximal reward obtainable against $\textit{some}$ no-regret learner, yet we also show a class of games in which this is bounded away from the value obtainable against the class of common "mean-based" no-regret algorithms. Finally, we consider the question of learning reward-optimal strategies via repeated play with a no-regret agent when the game is initially unknown. Again we show tradeoffs depending on the opponent's learning algorithm: the Stackelberg strategy is learnable in exponential time with any no-regret agent (and in polynomial time with any no-$\textit{adaptive}$-regret agent) for any game where it is learnable via queries, and there are games where it is learnable in polynomial time against any no-swap-regret agent but requires exponential time against a mean-based no-regret agent.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Implementing a Multi-lingual Chatbot for Positive Reinforcement in Young Learners
This is a humanitarian work {--}a counter-terrorism effort. The presentation describes the experiences of developing a multi-lingua, interactive chatbot trained on the corpus of two Nigerian Languages (Hausa and Fulfude)…
ChatbotHumanitarianTranslationNear-Optimal No-Regret Learning in General Games
We show that Optimistic Hedge -- a common variant of multiplicative-weights-updates with recency bias -- attains ${\rm poly}(\log T)$ regret in multi-player general-sum games. In particular, when every player of the game…
Satisficing Paths and Independent Multi-Agent Reinforcement Learning in Stochastic Games
In multi-agent reinforcement learning (MARL), independent learners are those that do not observe the actions of other agents in the system. Due to the decentralization of information, it is challenging to design independ…
Multi-agent Reinforcement Learningreinforcement-learningReinforcement Learning (RL)Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Games
Deep reinforcement learning has learned to play many games well, but failed on others. To better characterize the modes and reasons of failure of deep reinforcement learners, we test the widely used Asynchronous Actor-Cr…
Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)From open learners to open games
The categories of open learners (due to Fong, Spivak and Tuy\'eras) and open games (due to the present author, Ghani, Winschel and Zahn) bear a very striking and unexpected similarity. The purpose of this short note is t…