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iVISPAR -- An Interactive Visual-Spatial Reasoning Benchmark for VLMs

2025-02-05 · Julius Mayer, Mohamad Ballout, Serwan Jassim, Farbod Nosrat Nezami, Elia Bruni

Vision-Language Models (VLMs) are known to struggle with spatial reasoning and visual alignment. To help overcome these limitations, we introduce iVISPAR, an interactive multi-modal benchmark designed to evaluate the spatial reasoning capabilities of VLMs acting as agents. iVISPAR is based on a variant of the sliding tile puzzle-a classic problem that demands logical planning, spatial awareness, and multi-step reasoning. The benchmark supports visual 2D, 3D, and text-based input modalities, enabling comprehensive assessments of VLMs' planning and reasoning skills. We evaluate a broad suite of state-of-the-art open-source and closed-source VLMs, comparing their performance while also providing optimal path solutions and a human baseline to assess the task's complexity and feasibility for humans. Results indicate that while some VLMs perform well on simple spatial tasks, they encounter difficulties with more complex configurations and problem properties. Notably, while VLMs generally perform better in 2D vision compared to 3D or text-based representations, they consistently fall short of human performance, illustrating the persistent challenge of visual alignment. This highlights critical gaps in current VLM capabilities, highlighting their limitations in achieving human-level cognition.

📄 PDF Abstract BibTeX arXiv:2502.03214

Code (1)

SharkyBamboozle/iVISPAR 공식 구현

Tasks

Spatial Reasoning

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