paper-with-me

Papers

JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games

2023-08-09 · Yang Li, Kun Xiong, Yingping Zhang, Jiangcheng Zhu, Stephen Mcaleer, Wei Pan, Jun Wang, Zonghong Dai, Yaodong Yang

This paper presents an empirical exploration of non-transitivity in perfect-information games, specifically focusing on Xiangqi, a traditional Chinese board game comparable in game-tree complexity to chess and shogi. By analyzing over 10,000 records of human Xiangqi play, we highlight the existence of both transitive and non-transitive elements within the game's strategic structure. To address non-transitivity, we introduce the JiangJun algorithm, an innovative combination of Monte-Carlo Tree Search (MCTS) and Policy Space Response Oracles (PSRO) designed to approximate a Nash equilibrium. We evaluate the algorithm empirically using a WeChat mini program and achieve a Master level with a 99.41\% win rate against human players. The algorithm's effectiveness in overcoming non-transitivity is confirmed by a plethora of metrics, such as relative population performance and visualization results. Our project site is available at \url{https://sites.google.com/view/jiangjun-site/}.

📄 PDF Abstract BibTeX arXiv:2308.04719

Code (0)

등록된 구현이 없습니다.

Methods 이 논문이 사용한 방법론

Monte-Carlo Tree Search Monte-Carlo Tree Search is a planning algorithm that accumulates value estimates obtained from Monte Carlo simulations in order to successively direct simulations towards more…

Similar Papers 제목 키워드 기반

XQSV: A Structurally Variable Network to Imitate Human Play in Xiangqi

2024-07-05 · Chenliang Zhou

In this paper, we introduce an innovative deep learning architecture, termed Xiangqi Structurally Variable (XQSV), designed to emulate the behavioral patterns of human players in Xiangqi, or Chinese Chess. The unique att…

Attribute

Mastering Chinese Chess AI (Xiangqi) Without Search

2024-10-07 · Yu Chen, Juntong Lin, Zhichao Shu

We have developed a high-performance Chinese Chess AI that operates without reliance on search algorithms. This AI has demonstrated the capability to compete at a level commensurate with the top 0.1\% of human players. B…

reinforcement-learningReinforcement Learning

TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play

2023-02-15 · Fanqi Lin, Shiyu Huang, Tim Pearce, Wenze Chen 외

Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. In this paper, we develop a multi-agent s…

Measuring the Non-Transitivity in Chess

2021-10-22 · Ricky Sanjaya, Jun Wang, Yaodong Yang

It has long been believed that Chess is the \emph{Drosophila} of Artificial Intelligence (AI). Studying Chess can productively provide valid knowledge about complex systems. Although remarkable progress has been made on …

Intransitively winning chess players positions

2022-12-11 · Alexander Poddiakov

Positions of chess players in intransitive (rock-paper-scissors) relations are considered. Namely, position A of White is preferable (it should be chosen if choice is possible) to position B of Black, position B of Black…

Position