paper-with-me

Papers

Language Tasks and Language Games: On Methodology in Current Natural Language Processing Research

2019-08-28 · David Schlangen

"This paper introduces a new task and a new dataset", "we improve the state of the art in X by Y" -- it is rare to find a current natural language processing paper (or AI paper more generally) that does not contain such statements. What is mostly left implicit, however, is the assumption that this necessarily constitutes progress, and what it constitutes progress towards. Here, we make more precise the normally impressionistically used notions of language task and language game and ask how a research programme built on these might make progress towards the goal of modelling general language competence.

📄 PDF Abstract BibTeX arXiv:1908.10747

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Efficient Reasoning in Regular Boardgames

2020-06-15 · Jakub Kowalski, Radosław Miernik, Maksymilian Mika, Wojciech Pawlik 외

We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in …

NagaNLP: Bootstrapping NLP for Low-Resource Nagamese Creole with Human-in-the-Loop Synthetic Data

2025-12-14 · Agniva Maiti, Manya Pandey, Murari Mandal arxiv

The vast majority of the world's languages, particularly creoles like Nagamese, remain severely under-resourced in Natural Language Processing (NLP), creating a significant barrier to their representation in digital tech…

Synthetic Data GenerationPart-Of-Speech Tagging

Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents

2023-05-22 · Kranti Chalamalasetti, Jana Götze, Sherzod Hakimov, Brielen Madureira 외

Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constr…

Diagnostic

A 3D Role-Playing Game for Abusive Language Annotation

2020-05-01 · LREC 2020 5 · Federico Bonetti, Sara Tonelli

Gamification has been applied to many linguistic annotation tasks, as an alternative to crowdsourcing platforms to collect annotated data in an inexpensive way. However, we think that still much has to be explored. Games…

Abusive Language

Visually Grounded Language Learning: a review of language games, datasets, tasks, and models

2023-12-05 · Alessandro Suglia, Ioannis Konstas, Oliver Lemon

In recent years, several machine learning models have been proposed. They are trained with a language modelling objective on large-scale text-only data. With such pretraining, they can achieve impressive results on many …

Grounded language learningLanguage ModellingNatural Language UnderstandingSystematic Literature Review