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Latent Predictor Networks for Code Generation

2016-03-22 · ACL 2016 8 · Wang Ling, Edward Grefenstette, Karl Moritz Hermann, Tomáš Kočiský, Andrew Senior, Fumin Wang, Phil Blunsom

Many language generation tasks require the production of text conditioned on both structured and unstructured inputs. We present a novel neural network architecture which generates an output sequence conditioned on an arbitrary number of input functions. Crucially, our approach allows both the choice of conditioning context and the granularity of generation, for example characters or tokens, to be marginalised, thus permitting scalable and effective training. Using this framework, we address the problem of generating programming code from a mixed natural language and structured specification. We create two new data sets for this paradigm derived from the collectible trading card games Magic the Gathering and Hearthstone. On these, and a third preexisting corpus, we demonstrate that marginalising multiple predictors allows our model to outperform strong benchmarks.

📄 PDF Abstract BibTeX arXiv:1603.06744

Code (2)

deepmind/card2code 공식 구현
davidgolub/QuestionGeneration pytorch

Tasks

Card GamesCode GenerationText Generation

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