paper-with-me

홈 › Papers

LatentSync: Audio Conditioned Latent Diffusion Models for Lip Sync

2024-12-12 · Chunyu Li, Chao Zhang, Weikai Xu, Jinghui Xie, Weiguo Feng, Bingyue Peng, Weiwei Xing

We present LatentSync, an end-to-end lip sync framework based on audio conditioned latent diffusion models without any intermediate motion representation, diverging from previous diffusion-based lip sync methods based on pixel space diffusion or two-stage generation. Our framework can leverage the powerful capabilities of Stable Diffusion to directly model complex audio-visual correlations. Additionally, we found that the diffusion-based lip sync methods exhibit inferior temporal consistency due to the inconsistency in the diffusion process across different frames. We propose Temporal REPresentation Alignment (TREPA) to enhance temporal consistency while preserving lip-sync accuracy. TREPA uses temporal representations extracted by large-scale self-supervised video models to align the generated frames with the ground truth frames. Furthermore, we observe the commonly encountered SyncNet convergence issue and conduct comprehensive empirical studies, identifying key factors affecting SyncNet convergence in terms of model architecture, training hyperparameters, and data preprocessing methods. We significantly improve the accuracy of SyncNet from 91% to 94% on the HDTF test set. Since we did not change the overall training framework of SyncNet, our experience can also be applied to other lip sync and audio-driven portrait animation methods that utilize SyncNet. Based on the above innovations, our method outperforms state-of-the-art lip sync methods across various metrics on the HDTF and VoxCeleb2 datasets.

📄 PDF Abstract BibTeX arXiv:2412.09262

Code (1)

bytedance/LatentSync 공식 구현 pytorch

Tasks

Portrait Animation

Methods 이 논문이 사용한 방법론

ALIGN In the ALIGN method, visual and language representations are jointly trained from noisy image alt-text data. The image and text encoders are learned via contrastive loss…
Diffusion Diffusion models generate samples by gradually removing noise from a signal, and their training objective can be expressed as a reweighted variational lower-bound…

Similar Papers 제목 키워드 기반

EgoSonics: Generating Synchronized Audio for Silent Egocentric Videos

2024-07-30 · Aashish Rai, Srinath Sridhar

We introduce EgoSonics, a method to generate semantically meaningful and synchronized audio tracks conditioned on silent egocentric videos. Generating audio for silent egocentric videos could open new applications in vir…

Audio SynthesisVideo Summarization

StableAvatar: Infinite-Length Audio-Driven Avatar Video Generation

2025-08-11 · Shuyuan Tu, Yueming Pan, Yinming Huang, Xintong Han 외 arxiv

Current diffusion models for audio-driven avatar video generation struggle to synthesize long videos with natural audio synchronization and identity consistency. This paper presents StableAvatar, the first end-to-end vid…

Video Generation

SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformers

2025-06-01 · Zhengcong Fei, Hao Jiang, Di Qiu, Baoxuan Gu 외

The generation and editing of audio-conditioned talking portraits guided by multimodal inputs, including text, images, and videos, remains under explored. In this paper, we present SkyReels-Audio, a unified framework for…

Denoising

TempoSyncDiff: Distilled Temporally-Consistent Diffusion for Low-Latency Audio-Driven Talking Head Generation

2026-03-06 · Soumya Mazumdar, Vineet Kumar Rakesh arxiv

Diffusion models have recently advanced photorealistic human synthesis, although practical talking-head generation (THG) remains constrained by high inference latency, temporal instability such as flicker and identity dr…

Talking Head Generation

Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models

2023-06-29 · NeurIPS 2023 11 · Simian Luo, Chuanhao Yan, Chenxu Hu, Hang Zhao

The Video-to-Audio (V2A) model has recently gained attention for its practical application in generating audio directly from silent videos, particularly in video/film production. However, previous methods in V2A have lim…

Audio Synthesis