paper-with-me

홈 › Papers

Learning from Online Videos at Inference Time for Computer-Use Agents

2025-11-06 · Yujian Liu, Ze Wang, Hao Chen, Ximeng Sun, Xiaodong Yu, Jialian Wu, Jiang Liu, Emad Barsoum, Zicheng Liu, Shiyu Chang arxiv

Computer-use agents can operate computers and automate laborious tasks, but despite recent rapid progress, they still lag behind human users, especially when tasks require domain-specific procedural knowledge about particular applications, platforms, and multi-step workflows. Humans can bridge this gap by watching video tutorials: we search, skim, and selectively imitate short segments that match our current subgoal. In this paper, we study how to enable computer-use agents to learn from online videos at inference time effectively. We propose a framework that retrieves and filters tutorial videos, converts them into structured demonstration trajectories, and dynamically selects trajectories as in-context guidance during execution. Particularly, using a VLM, we infer UI actions, segment videos into short subsequences of actions, and assign each subsequence a textual objective. At inference time, a two-stage selection mechanism dynamically chooses a single trajectory to add in context at each step, focusing the agent on the most helpful local guidance for its next decision. Experiments on two widely used benchmarks show that our framework consistently outperforms strong base agents and variants that use only textual tutorials or transcripts. Analyses highlight the importance of trajectory segmentation and selection, action filtering, and visual information, suggesting that abundant online videos can be systematically distilled into actionable guidance that improves computer-use agents at inference time. Our code is available at https://github.com/UCSB-NLP-Chang/video_demo.

📄 PDF Abstract BibTeX arXiv:2511.04137

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos

2022-06-23 · Bowen Baker, Ilge Akkaya, Peter Zhokhov, Joost Huizinga 외

Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. However, for many sequential decision dom…

Imitation LearningMinecraftreinforcement-learningReinforcement Learning (RL)

RESOURCE2SKILL: Distilling Executable Agent Skills from Human-Created Multimodal Resources

2026-06-28 · Yijia Fan, Zonglin Di, Zimo Wen, Yifan Yang 외 arxiv

Skills are a useful abstraction for software agents, turning human and agent experience into reusable procedural knowledge. Yet existing skill libraries are mostly hand-written, text-centric, or derived from agent traces…

Interactive Surveillance Technologies for Dense Crowds

2018-09-27 · Bera Aniket, Manocha Dinesh

We present an algorithm for realtime anomaly detection in low to medium density crowd videos using trajectory-level behavior learning. Our formulation combines online tracking algorithms from computer vision, non-linear …

Anomaly Detection

Watch and Learn: Learning to Use Computers from Online Videos

2025-10-06 · Chan Hee Song, Yiwen Song, Palash Goyal, Yu Su 외 arxiv

Computer-using agents (CUAs) must plan task workflows across diverse and evolving applications, yet progress is limited by the lack of large-scale, high-quality training data. Existing datasets are narrow, static, and co…

Active Inference and Human--Computer Interaction

2024-12-19 · Roderick Murray-Smith, John H. Williamson, Sebastian Stein

Active Inference is a closed-loop computational theoretical basis for understanding behaviour, based on agents with internal probabilistic generative models that encode their beliefs about how hidden states in their envi…

Diversity