paper-with-me

홈 › Papers

Learning to Ball: Composing Policies for Long-Horizon Basketball Moves

2025-09-26 · Pei Xu, Zhen Wu, Ruocheng Wang, Vishnu Sarukkai, Kayvon Fatahalian, Ioannis Karamouzas, Victor Zordan, C. Karen Liu arxiv

Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless policy composition and transitions between skills. A long-horizon task typically consists of distinct subtasks with well-defined goals, separated by transitional subtasks with unclear goals but critical to the success of the entire task. Existing methods like the mixture of experts and skill chaining struggle with tasks where individual policies do not share significant commonly explored states or lack well-defined initial and terminal states between different phases. In this paper, we introduce a novel policy integration framework to enable the composition of drastically different motor skills in multi-phase long-horizon tasks with ill-defined intermediate states. Based on that, we further introduce a high-level soft router to enable seamless and robust transitions between the subtasks. We evaluate our framework on a set of fundamental basketball skills and challenging transitions. Policies trained by our approach can effectively control the simulated character to interact with the ball and accomplish the long-horizon task specified by real-time user commands, without relying on ball trajectory references.

📄 PDF Abstract BibTeX arXiv:2509.22442

Code (0)

등록된 구현이 없습니다.

Tasks

Reinforcement Learning

Similar Papers 제목 키워드 기반

Towards Comprehensive Basketball Understanding

2026-08-24 · Yirong Hu, Jiayuan Rao, Yu Zhang, Shangzhe Di 외 arxiv

Understanding a basketball game requires recognizing events, localizing actions, identifying players, and relating these to structured game knowledge. Existing benchmarks primarily evaluate these abilities one at a time,…

Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning

2020-12-06 · Hangtian Jia, Yujing Hu, Yingfeng Chen, Chunxu Ren 외

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly…

Board GamesDeep Reinforcement LearningMulti-agent Reinforcement Learningreinforcement-learning+1

SkillMimic: Learning Basketball Interaction Skills from Demonstrations

2024-08-12 · CVPR 2025 1 · Yinhuai Wang, Qihan Zhao, Runyi Yu, Hok Wai Tsui 외

Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a…

DiversityHuman-Object Interaction Detection

Basketball-SORT: An Association Method for Complex Multi-object Occlusion Problems in Basketball Multi-object Tracking

2024-06-28 · Qingrui Hu, Atom Scott, Calvin Yeung, Keisuke Fujii

Recent deep learning-based object detection approaches have led to significant progress in multi-object tracking (MOT) algorithms. The current MOT methods mainly focus on pedestrian or vehicle scenes, but basketball spor…

Multi-Object TrackingObjectobject-detectionObject Detection+1

BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation

2025-03-26 · CVPR 2025 1 · Yulu Pan, Ce Zhang, Gedas Bertasius

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estim…

Video Recognition