Leveraging Large Language Models for Active Merchant Non-player Characters
We highlight two significant issues leading to the passivity of current merchant non-player characters (NPCs): pricing and communication. While immersive interactions have been a focus, negotiations between merchant NPCs and players on item prices have not received sufficient attention. First, we define passive pricing as the limited ability of merchants to modify predefined item prices. Second, passive communication means that merchants can only interact with players in a scripted manner. To tackle these issues and create an active merchant NPC, we propose a merchant framework based on large language models (LLMs), called MART, which consists of an appraiser module and a negotiator module. We conducted two experiments to guide game developers in selecting appropriate implementations by comparing different training methods and LLM sizes. Our findings indicate that finetuning methods, such as supervised finetuning (SFT) and knowledge distillation (KD), are effective in using smaller LLMs to implement active merchant NPCs. Additionally, we found three irregular cases arising from the responses of LLMs. We expect our findings to guide developers in using LLMs for developing active merchant NPCs.
Code (1)
Tasks
Knowledge DistillationMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Cloud computing as a platform for monetizing data services: A two-sided game business model
With the unprecedented reliance on cloud computing as the backbone for storing today's big data, we argue in this paper that the role of the cloud should be reshaped from being a passive virtual market to become an activ…
Cloud ComputingMerchant Category Identification Using Credit Card Transactions
Digital payment volume has proliferated in recent years with the rapid growth of small businesses and online shops. When processing these digital transactions, recognizing each merchant's real identity (i.e., business ty…
Time SeriesTime Series AnalysisTime Series ClassificationSeqLLM: Augmenting LLMs with Behavioral-Sequence Modeling for High-Stakes Decisions at WeChat Pay
Merchant risk control at large payment platforms screens tens of millions of merchants daily, where false positives harm legitimate merchants and false negatives leave harmful activity undetected. The hardest cases requi…
MERIT: A Merchant Incentive Ranking Model for Hotel Search & Ranking
Online Travel Platforms (OTPs) have been working on improving their hotel Search & Ranking (S&R) systems that facilitate efficient matching between consumers and hotels. Existing OTPs focus almost exclusively on improvin…
RelationCRMAgent: A Multi-Agent LLM System for E-Commerce CRM Message Template Generation
In e-commerce private-domain channels such as instant messaging and e-mail, merchants engage customers directly as part of their Customer Relationship Management (CRM) programmes to drive retention and conversion. While …