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Leveraging Large Language Models for Active Merchant Non-player Characters

2024-12-15 · Byungjun Kim, Minju Kim, Dayeon Seo, Bugeun Kim

We highlight two significant issues leading to the passivity of current merchant non-player characters (NPCs): pricing and communication. While immersive interactions have been a focus, negotiations between merchant NPCs and players on item prices have not received sufficient attention. First, we define passive pricing as the limited ability of merchants to modify predefined item prices. Second, passive communication means that merchants can only interact with players in a scripted manner. To tackle these issues and create an active merchant NPC, we propose a merchant framework based on large language models (LLMs), called MART, which consists of an appraiser module and a negotiator module. We conducted two experiments to guide game developers in selecting appropriate implementations by comparing different training methods and LLM sizes. Our findings indicate that finetuning methods, such as supervised finetuning (SFT) and knowledge distillation (KD), are effective in using smaller LLMs to implement active merchant NPCs. Additionally, we found three irregular cases arising from the responses of LLMs. We expect our findings to guide developers in using LLMs for developing active merchant NPCs.

📄 PDF Abstract BibTeX arXiv:2412.11189

Code (1)

elu-lab/mart 공식 구현 pytorch

Tasks

Knowledge Distillation

Methods 이 논문이 사용한 방법론

Knowledge Distillation A very simple way to improve the performance of almost any machine learning algorithm is to train many different models on the same data and then to average their predictions.…

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